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The silent stub entry said every dialog finishes at sceMsgDialogOpen. Only the dialogs that have no UI do; a shown one waits for the answer.
693 B
693 B
libSceMsgDialog.native technical debt
Silent stubs
- libSceMsgDialog.native - only the user message dialogs that libSceMsgDialog lists as shown wait for the player; every other dialog finishes at
sceMsgDialogOpenwithout UI and answers with button 1, sosceMsgDialogClosereturnsNOT_RUNNINGfor it; its result beforesceMsgDialogInitializefollows libSceMsgDialog.sceMsgDialogTerminateresets running or finished dialogs and returns OK, rejecting uninitialized calls withCOMMON_DIALOG_ERROR_NOT_INITIALIZEDfollowing shadPS4; null pointer arguments returnCOMMON_DIALOG_ERROR_ARG_NULL.