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The silent stub entry said every dialog finishes at sceMsgDialogOpen. Only the dialogs that have no UI do; a shown one waits for the answer.
6 lines
693 B
Markdown
6 lines
693 B
Markdown
# libSceMsgDialog.native technical debt
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### Silent stubs
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- [libSceMsgDialog.native](../../../core/libs/prx/libSceMsgDialog.native/Export.cpp) - only the user message dialogs that [libSceMsgDialog](libSceMsgDialog.md) lists as shown wait for the player; every other dialog finishes at `sceMsgDialogOpen` without UI and answers with button 1, so `sceMsgDialogClose` returns `NOT_RUNNING` for it; its result before `sceMsgDialogInitialize` follows libSceMsgDialog. `sceMsgDialogTerminate` resets running or finished dialogs and returns OK, rejecting uninitialized calls with `COMMON_DIALOG_ERROR_NOT_INITIALIZED` following shadPS4; null pointer arguments return `COMMON_DIALOG_ERROR_ARG_NULL`.
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