Implement sceNgs2GeomResetListenerParam and sceNgs2GeomResetSourceParam,
taken from #1021 and limited to the two reset functions. The Geom
structures get their real layouts. sceNgs2GeomCalcListener and
sceNgs2GeomApply stay unimplemented.
Co-Authored-By: Dextroid17 <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
#4152 dropped the device-wide module list that #3173 added, so Pipeline
destroys the shader modules right after the library parts are created, also
for the parts prebuilt at registration. AMD's Windows driver still reads
them during the background link-time-optimized link and faults inside
amdvlk64.dll. Hand the modules of each new part to the device's library
store again and destroy them in ClearPipelineLibraries.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
agc_formatted_buffer_once required two more formatted loads from a known
descriptor to add less than a tenth of the module. The module was mostly
what specialization left of the folded format switch. Without those
leftovers it has 1,219 words and the two call sites add 225, so the
ratio failed while nothing was duplicated.
Require the two extra loads to add fewer words than the first one,
which also brings the shared function. A second copy of that function
per load still fails this check, as well as the function count checks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA35943 (Graveyard Keeper 2) imports sceHttp2DeleteCookieBox, which no
library exported. On current main the loader stops the title there:
./eboot.elf: symbol lookup error: ./eboot.elf: undefined symbol:
O9ync3F-JVI
sceHttp2DeleteCookieBox(cookieBoxId) erases the box from the handle
registry sceHttp2CreateCookieBox adds it to and returns 0, or the
library's invalid-id error (0x817B1100) for an id that is not a live
cookie box. The signature follows SharpProspero and the behaviour
prosper's sceHttp2DeleteCookieBox; the error code is listed in
TechnicalDebt as not measured on a console.
guest_http2 deletes a box twice, a context id, a box whose context was
terminated, and the two boxes it uses before sceHttp2Term.
With this change the title loads and runs into its asset loading.
SpecializeSpirv hoists every instruction it folds into a module-level
constant and keeps that constant after its last use has folded away
too. It also leaves each block that a folded branch cuts off as
OpLabel; OpUnreachable. A formatted buffer helper's 77-case format
switch leaves about 1,800 such blocks.
Emit only the folded constants that something still refers to, and
remove OpLabel; OpUnreachable blocks that no instruction names. Merge
and continue targets of live constructs are named, so they stay.
The specialized modules lose words, not behaviour.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The pre-rasterization and fragment shader libraries were created with an
empty VkPipelineRenderingCreateInfo, so their depth and stencil formats
were VK_FORMAT_UNDEFINED even when the output library had a depth target.
On RADV (RX 7600, Mesa 25.2.8) a fast-linked pipeline built that way hangs
the GPU at its first draw: Epic Mickey loses the device as soon as the
level renders its translucency lighting volume, and with
APS5_NO_PIPELINE_LTO=1 it hangs within seconds of boot. The shader parts
now get the view mask and depth/stencil formats of the draw, and those
formats join their cache key.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceVideodec2GetPictureInfo searched the live decoders in handle order and
returned the first one that had ever written the queried frame buffer. When
two decoders wrote the same address, the lower handle answered with stale
timestamps, a stale AVC decoder answered for an HEVC or VP9 picture, a stale
HEVC or VP9 decoder made an AVC query throw, and resetting or deleting the
decoder that wrote the buffer last exposed the older decoder's picture again.
Record the decoder that last published a picture into each frame buffer and
answer from that decoder only. Reset and Delete drop only the decoder's own
records, so another decoder's picture is never removed or brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
With PA_SC_AA_CONFIG at one sample and MSAA_ENABLE off, the hardware scans
each pixel once and gives every sample of a multisampled color target its
result: radeonsi programs exactly this when GL multisampling is disabled on
a multisampled framebuffer (si_emit_msaa_config leaves sc_aa_config 0), and
GL defines it as single-sample rasterization with full coverage. Such a draw
without depth or alpha-to-coverage now rasterizes the target's sample count
with every sample location at the pixel center, which covers all samples
exactly when the center is covered.
Co-Authored-By: Claude Opus 5.5 <[email protected]>