A sampler with FORCE_DEGAMMA decodes the texels of a non-sRGB 8-bit texture
as sRGB. Such a binding was refused; it now samples an sRGB view of the same
image. Snapshot images whose format has an sRGB twin (R8, R8G8, RGBA8, BGRA8,
ABGR8 packed, BC1/2/3/7 UNORM) are created with MUTABLE_FORMAT, and storage
images are already mutable. The view is made on first use for the full,
first-layer or base-level range, with sampled usage only and the descriptor's
minimum LOD. A format without an sRGB twin is still refused.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The AMD-only converter moves the instructions next to a short AMD-only
instruction into its stub, and refuses to move one that a branch
enters. It knew only direct jump and call targets, so a switch case
entered through a jump table could land inside the jump written over
the moved instructions.
The converter now also reads relative jump tables: a RIP-relative LEA
whose address lies in a loaded segment starts a table of 32-bit
offsets from that address, read while each target starts an
instruction of the segment being converted. To read them, Convert
takes the program headers and converts their executable load
segments; the relinker passes all headers, and
ElfReader::ReadCodeSegments, now unused, is removed.
The converter test builds a dispatch through such a table whose second
case enters the instruction after a 4-byte 256-bit store, and checks
that the store takes the instruction before it instead. It also checks
that reading stops at an entry that does not start an instruction,
that only a LEA forms a table address, that tables are read only
inside loaded segments, that only executable load segments are
converted, and that a segment past the end of the file fails the
conversion.
PPSA12544: one 256-bit store in Il2cppUserAssemblies moved the
instruction after it, which is case 1 of a switch; it now goes through
an island. The other relinked files are unchanged.
AI-assisted: yes
lavapipe and MoltenVK leave the vertex stage out of subgroupSupportedStages,
so the driver's shader validation refuses every vertex program that declares
GroupNonUniform ("subgroup capability 61 is unsupported for shader stage 1").
Most do, since the entry EXEC is a ballot.
The device target now records whether the vertex stage has subgroups. When
it does not, vertex and local programs get a host subgroup width of 1: s3
reports one vertex and one primitive, the lane id is 0, a ballot is the
invocation's own bit, a shuffle returns the invocation's value, an elect is
true and a half-wave reduction read is the key itself. Reads of other lanes
keep the existing narrow-host rules and throw where they did. Devices with
vertex subgroups emit the same SPIR-V as before.
The memo stamp held TrackerGeneration, which every collect and driver store
advances, so it almost never matched. Driver stores into uncovered ranges
record their generation per 64 KiB block, and NewestStamp of the surface
replaces TrackerGeneration in the stamp.
The 16-byte fill kernel has a variant that loads its pattern with
s_buffer_load_dwordx4 through the V# in s[4:7] instead of taking it from
the user SGPRs. Vampire Crawlers (PPSA30703) clears its UI canvas HTILE
with it every frame; run as a shader, the depth surface never cleared and
every UI draw failed its GEQUAL depth test, leaving the screen black.
Kart PS5 (PPSA99611, Phi1ow/mkwii-ps5 v1.0.0-rc1) stops on it right
after __divti3. The related open PR #4037 reports: "with this change it
passes `__divti3` and stops at `ELSr5qm4K1M` (`__umodti3`)".
PS5CEMU-HAR (PPSA99360) imports it too: tools/import_audit.py lists
ELSr5qm4K1M __umodti3 as absent from libSceLibcInternal.prx (registry
index 359), so the predicted stop is
"FAIL: unresolved ELF import ELSr5qm4K1M from libSceLibcInternal.prx".
libSceLibcInternal imports fall back to libc.prx, so the export lives in
libc beside __udivti3. compute_nid and aerolib (zecoxao/sce_symbols
2883963a) both give ELSr5qm4K1M = __umodti3.
__umodti3 is compiler-rt's lib/builtins/umodti3.c (llvm-project
0ee439b705e82a4fe20e266bc8fea96d0e60e1ec): the remainder that
__udivmodti4 leaves. The restoring division of SonyUdivti3 already
computes it, so the loop moves to SonyUdivmod128 and both helpers use
it. A zero divisor reaches a 64-bit divide in __udivmodti4 and traps on
x86-64; this throws instead, as __udivti3 does, and names the dividend.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
A relocation whose dynamic symbol entry is all zero, like the null symbol,
now takes the value 0 plus its addend, as the gABI defines for STN_UNDEF.
The Linux output imports such an entry as an unnamed weak symbol, which the
host loader resolves to 0. The Windows and macOS outputs write the value
into the slot instead of failing with "Empty import symbol name". Such
references are left out of the call registry. An unnamed symbol entry that
is not all zero still fails the relink.
OliSe Player (PPSA01153) has seven of these entries and calls through the
slots only when they are not 0 (#4437).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Read the device-local heap's VK_EXT_memory_budget figures before a texture
or storage image allocation and pick a host memory type when the
allocation does not fit, rather than allocating again after the driver
refused the first attempt. The allocation itself is made once and still
throws when it fails.
RetiredImport now owns the dropped import's map node (std::map::extract), so releaseParkedImports
takes the parked import's range from node.mapped().
Co-Authored-By: Claude Opus 5.5 <[email protected]>