The DCB variant threw "not implemented" while the ACB one wrote a
5-dword packet. Both now go through Agc::Command::WritePrimeUtcl2 and
the size query returns 20 bytes.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Format through the shared wide formatter, truncate to the buffer and
return the full length, as C11 K.3.9.1.3 specifies. A null buffer or
format, a zero or oversized n, %n and a null %s argument are
runtime-constraint violations that return a negative value.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A GPU-direct storage write-back retiles the image's elements into an
uninitialised device scratch buffer and then copies whole ranges of it
into the import or the import's unit shadow. The retile writes only the
bytes elements occupy, so every other byte of the copied ranges was
stored from uninitialised scratch memory: the padding of the tile blocks
a surface covers only partly (its last block column and row), mip tail
blocks, the bytes between mips and the pitch padding of linear surfaces.
Another surface over the same memory, or the CPU, then read garbage
there instead of what the memory held. Both the block-window path and
the whole-layer path did this.
Before the retile, the bytes of the copied ranges that no element holds
are now copied into the scratch from where they are current (a fresh unit
shadow, else the import), so the write-back stores them unchanged. Whole
tile blocks every byte of which holds an element are left out
(CoveredMipBytes), so only partly covered blocks pay for the extra copy.
Tests: CoveredMipBytes against the XOR address equations of the four
64 KiB XOR modes at every element size; a device test that stores
cleared images over patterned memory (tiled with and without mip chains,
off a 64 KiB boundary, 4 KiB standard, linear; plain and watched memory)
and checks every byte that is not a texel kept its pattern.
A title that ships sce_module/libc.prx makes addHost drop the host
libc.prx from the executable's dependencies. Every host prx needs it, but
their DT_RUNPATH is empty, so loading fails with "libc.prx: cannot open
shared object file".
Mirror the Windows rule from WindowsImportBuilder: when libSceLibcInternal.prx
is a host dependency and no host libc.prx remains, append libc.prx as the
last host dependency. The title's own imports still bind to the guest
modules first.
Refs #476
Decode FLAT opcode 0x17 in the global segment and store the data VGPR of
each active lane at the SGPR pair base plus the signed offset plus four
times the lane id, sharing the address path of global_load_dword_addtid.
Co-Authored-By: Claude <[email protected]>
Stages without workgroup memory keep LDS in a per-invocation Function
array. With the array sized to the addresses it reaches (#586),
PPSA21564's intro pixel shader still takes 864 bytes of local memory
per thread on NVIDIA: its accesses are lane * 4 + {0, 256, 512}, so
the index stays dynamic and the 192-dword array lives in local memory.
When every LDS access's address is lane * stride + constant (lane id,
constants, adds, multiplies and left shifts), with one stride, a whole
number of dwords, for all of them and no wrap (the bound analysis
already proves that), the emitter now addresses each access by its
constant plus its instruction offset. The lane id is the same for
every access of an invocation, so taking lane * stride out maps the
addresses one to one, keeps which accesses alias and keeps every
access in bounds; the array sees only constant indices and the driver
keeps it in registers. Shaders with any other address form are
emitted as before.
Stages without workgroup memory (vertex, pixel, ...) keep LDS in a
per-invocation Function array of 8192 dwords. PPSA21564 creates a pixel
shader that keeps three lane-strided slots there (lane * 4 at byte
offsets 0, 256 and 512). On NVIDIA (driver 610.57) the array becomes
32864 bytes of local memory per thread, and about 15 s after the
pipeline is created the GPU hangs: Xid 109 (CTX SWITCH TIMEOUT), or
Xid 31 (FAULT_PDE VIRT_WRITE) with VK_EXT_device_fault enabled, at an
address no Vulkan object ever held.
The analysis now bounds each LDS access's address over lane ids,
constants, adds, multiplies, shifts, ands, ors, xors, min/max, selects,
bitfield extracts and phis of those. A loop-carried or otherwise
unknown address, an add that could wrap with the instruction offset,
or a shared access whose width is not listed has no bound. The array
becomes the dwords the accesses can reach, rounded up to 64, and stays
at 8192 when any access is unbounded. No access can reach past the
smaller array, so the bounds checks and results are unchanged. The
pixel shader above now takes 192 dwords.
A register written under EXEC is usually consumed by an LDS or buffer
access or an export under the same EXEC. MaskedSelectEliminator kept
the select in that case, which leaves the NGG mesh shaders where they
were.
The emitter performs buffer and LDS loads and stores (8 to 128 bits,
GPU-selected V# included) and SetAttribute only in lanes whose active
operand is true: stores and exports sit in an if on it, loads return 0
outside it. Every other operand is read only in those lanes. So such an
access whose active operand implies the select's condition reads the
derived value only where it equals the original, and it now ends the
search like a masked select does. The active operand itself, atomics,
append/consume, scratch and address-space accesses and image accesses
still keep the select.
Every VGPR write under EXEC is translated to Select(exec, new, old), so
in SSA each register's previous value stays live until the next write,
even when the guest only used the register as a temporary. In NGG mesh
shaders at 255 registers that keeps dead values alive and the driver
spills them to local memory.
MaskedSelectEliminator (after SSA, folding and the readlane pass)
replaces r = Select(m, new, old) by new when no lane where m is false
can observe r:
- every value derived from r is either a lane-local pure op or a phi,
and their uses are checked the same way;
- or the derived value reaches the true operand of a select, or an
operand of a LogicalAnd, whose condition implies m: m itself, a
LogicalAnd containing m, or a thread bit rebuilt from a ballot of
such a condition (also through ANDs of the mask words);
- anything else (cross-lane ops, ballots, readfirstlane, DPP, swizzle,
permutes, stores, exports, atomics, branch references, implicit-LOD
pixel samples, the false operand of any select) keeps the select.
The select and every value it reaches must be in blocks outside loops,
so each of them runs at most once per invocation and every use sees the
same instance of m. Selects whose condition is the full wave
((0xffffffff >> (lane & 31)) & 1) are replaced in any block.
Exact: in lanes where m is true r equals new, so every derived value is
unchanged there; in lanes where m is false only derived values change,
and each path from them ends in a select or AND that discards those
lanes. The selects are removed latest first and dead code is removed
between rounds, so chains of writes to one register collapse.
Pixel shader color exports are compacted: export MRTi goes to the i-th
MRT slot with a non-zero CB_SHADER_MASK nibble and takes the i-th
SPI_SHADER_COL_FORMAT field. Draws still mapped export i to slot i and
read slot i's format field, so a shader with CB_SHADER_MASK 0xf000f and
SPI_SHADER_COL_FORMAT 0x44 (export 1 to slot 4) was refused with
"color export format 0".
Each color target now carries its export index next to its slot.
Attachment references, blend states, export mappings and the pipeline
and pass keys follow the export index; the color buffer, blend control
and target mask come from the slot. An unwritten export below the
highest written one stays an unused attachment.
Loads and stores with glc or dlc are coherent, as MUBUF already does; slc
is a cache hint and changes no result. Atomics keep glc as the return bit.
lds, segment 3 and scratch atomics still throw.
Co-Authored-By: Claude <[email protected]>
flat_store_* and global_store_* decoded and translated, but a store whose
segment is not scratch was refused when the SPIR-V was emitted ("writable
FLAT/GLOBAL addresses require GPU ownership tracking").
Such a store now goes through the BDA page table like a store through a
GPU-selected V#: the write lookup needs Write permission, which only a
writable registered range imported in place has, and the written page is
noted for the host to mark GPU-written. Byte and short stores, and dword
stores to an address that is not dword aligned, are stored byte by byte.
Co-Authored-By: Claude Opus 5.5 <[email protected]>