The recompiler orders an LDS atomic, and the compare-exchange loop that
writes a byte or a halfword of LDS (ds_write_b8/b16), with a
workgroup-scope OpMemoryBarrier after the update. AMD's proprietary
Windows driver 32.0.21042.62 (Radeon 0x13c0, RDNA 2) compiles that
memory barrier to s_barrier, as the code objects in its pipeline cache
show. Such updates usually sit in branches that only some waves of a
workgroup take, so those waves execute extra s_barriers, which pair
with the other waves' barriers, and the other waves read LDS before it
is written. An OpMemoryBarrier is not an execution barrier and SPIR-V
allows it in non-uniform control flow, so the SPIR-V is valid; a
device-scope OpMemoryBarrier compiles to GL0 and GL1 cache
invalidations without s_barrier there.
PS5LM Plus (PPSA99581, llama.cpp's Vulkan backend) drifted into
garbage on that driver with flash attention on. Its flash-attention
shader stores two halfwords to LDS in a branch that two of its four
waves take, inside the KV loop. The driver's code had 23 s_barrier for
the guest's 21; a replay of the dispatch differed from NVIDIA in 159
words, up to 1.7e38, and now has 21 and differs only in the last bit
of 9 words.
On that driver the fence is now device scope, which orders everything
the workgroup-scope fence did. Other drivers keep the workgroup scope.
The flag is part of the shader cache key, and agc_shader_replay takes
--device-scope-lds-memory-barriers to replay a request the way that
driver compiles it. The LDS update helper already fences, so the
second, identical fence after it in ds_min/max_f32 and the other
read-modify-write LDS operations is dropped.
agc_driver_lds_subword_store_branch stores a halfword to LDS in a
branch that waves 0-1 of four take, delays those waves and then
exchanges LDS slots across one s_barrier. Before, thread 64 read a
stale slot on the AMD driver; it passes on AMD and NVIDIA now.
agc_subgroup_barrier checks the driver quirk and that ds_write_b16,
ds_add_u32 and ds_max_f32 each emit one fence of the expected scope.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01BM2kfDbr6MydxsfTckZJDR
Implement sceCesUcsProfileInitEucJpX0208, sceCesUcsProfileInitEucJpX0208Ss2,
sceCesUcsProfileInitEucJpX0208Ss2Ss3 and sceCesUcsProfileInitSJis1997X0208.
The JIS X 0208 table is JIS0208.TXT, derived from the CP932 table without
rows 13 and 89-92 and with six cells changed. The EUC-JP variants add SS2
half-width katakana and SS3 JIS X 0212 as their names say. Cell 0x2140 and
the Shift-JIS single bytes 0x5C and 0x7E, where the sources disagree, throw.
The libc.prx that PS4 titles ship (measured for CUSA04865 and CUSA12435 on a
PS4 Pro, firmware 10.71) names 0 "No error", 1 to 94 with the FreeBSD texts
(30 is "Read-only filesystem"), answers every other number, 95 and 96
included, with "error_code=0x%08x", and leaves errno alone. AnyPS5 returned
"No error: 0", named 95 and 96, answered "Unknown error: %d" and set errno
to 22. strerror_r and perror keep their wording; only the shared EROFS text
changes for them.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The slot counter is reset only after earlier fragment writes, and the overflow flag stays until WaitIdle. The storage buffer is limited to NVIDIA's proprietary driver, which is where the large function array does not finish.
Since the synthetic FMASK mode was removed, a direct FMASK load reads
the stored word and only Fmask32_S8_F8 is accepted. A load from any
other FMASK format of up to 8 samples now reads the 8-, 16- or 32-bit
surface and expands it in the shader to 4 bits per sample, an index
past the fragment count reading 8 (unknown). One runtime image mode
handles every such format, reading the format from the descriptor at
run time or from a specialization constant.
Co-Authored-By: Claude Opus 5.5 <[email protected]>