Comments are reserved for technical debt (docs/dev/TechnicalDebt.md), so
the ones the previous commit added to the recorder, the snapshot keep and
the tests go.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01HZHkb8kUwnHAuBBbHywvJf
A ShaderResources from the resource caches is the same object for every
draw or dispatch that uses it, and Recorder::ReusableDrawSnapshot hands
the next draw the same snapshot buffer, so passing their bytes with each
Keep counted one allocation once per use and submitted the batch before
it held the budget. Recorder::KeepBytes counts an owner's bytes once per
batch, and the dispatch, draw and snapshot keeps use it.
The recorded kept bytes test runs a dispatch and a draw that copy a
guest buffer and two draws that snapshot one on the device, and fails
when any of the three sites stops counting or a reused snapshot counts
twice. The BdaResources check pins the copied region it sets up.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01HZHkb8kUwnHAuBBbHywvJf
The recorder bounds the bytes a batch keeps alive (KeptBytesBudget) and
waits for older batches past twice that. A recorded dispatch or draw kept
its ShaderResources, and a draw its snapshot buffers, with a size of 0, so
the host-visible copies of guest buffers they own never counted. A title
that binds a 124 MiB writable guest buffer in every draw then held about
ninety copies, 11 GB, until the GPU caught up, and aborted with
VK_ERROR_OUT_OF_HOST_MEMORY from vkAllocateMemory.
GuestBufferMemory reports the bytes of its copied regions, and the
dispatch and draw keeps and the draw snapshots pass their bytes to
Recorder::Keep, so the existing bound applies to them.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The registry calls an observer on the mapping thread, after the registry
lock is released, with the ranges a kernel mapping gave GPU access:
direct and flexible maps with it, and fixed remaps with it over a
registered range (a reservation). The mutation looks them up while it
still holds the lock and hands them over weakly, with the registry
generation it ended at, so the observer does not keep a range alive.
The driver imports those ranges on its current device, so an
address-based build finds the import instead of pinning the memory on
the queue that first uses it. A range that gains GPU access through
sceKernelMprotect, and AnyPS5's own libc heap, are still imported on
first use.
The import at map does not reconcile the other imports with the
registry, so its cost does not grow with the number of imports. It skips
a range that is gone, and any range when the imports were reconciled
with a newer registry since; the next lookup imports those as before.
It installs the pin waiter as the other import paths do, so unmapping a
range imported at map retires its import. The live import bytes are kept as a
running total instead of being summed over every import. Once the import
table belongs to the current device the import takes only the table's
lock; the first import on a device (which runs the write-watch probe)
and a device that was just replaced go through the GPU lock. Clearing
the observer waits for calls already running.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
ProsperoRadio (PPSA99001) imports six sceOpusCeltDec functions from
libSceOpusCeltDec and fails to load because no such module exists. It
opens this decoder only as a fallback when libSceOpusDec reports a
retryable error for a CELT packet, which libSceOpusDec here never
returns, so the module is exported without an implementation and each
function throws if it is called, as for sceSaveDataCancel.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Measured on RDNA2 (gfx1035) in review:
- the shared and private apertures are 4 GB windows (the gfx9+ layout of kfd_flat_memory.c), so a flat
address routes by its whole high dword, 0x80000000 or 0x70000000, not by its top 16 bits;
- a dword or short access whose last byte is past the end of LDS reads 0 or writes nothing as a whole;
multi-dword accesses are checked per dword.
The aperture test gets rows that straddle and pass the end of LDS; the TechnicalDebt line names the
public source of the layout and keeps only the PS5's base values as inferred.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Main's StoreAddressU32x2..x4 (one BDA lookup per wide store, b95842597) bypassed the aperture routing:
a flat_store_dwordx2 into the shared aperture went to BDA at 0x8000000000000000 and LDS kept its old
value. The wide store now stores each component through the aperture like the 32-bit store, and keeps
the single BDA lookup outside the apertures.
The aperture test's V# word 3 is 0x31016fac (OOB_SELECT 3, raw), as in main's other execution tests:
with OOB_SELECT 0 its output buffer read as out of range after #639, which was the failure reported on
four drivers.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Sub-dword stores and unaligned dword accesses go byte-wise; 32- and 64-bit FLAT atomics
route to LDS (64-bit under the workgroup lock), scratch (read-modify-write) or BDA.
agc_driver_flat_apertures covers them in 121 rows, with mixed-address waves and wave64.
The aperture bases and the unmodelled operands 235-238 are listed as inferred.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
A compute FLAT access whose address has the console's shared aperture in its high dword (0x8000xxxx)
reads or writes the workgroup's LDS at its low dword, and one in the private aperture (0x7000xxxx)
the lane's scratch; other addresses stay guest memory through BDA. GTA V's ray traversal keeps its
stack in LDS and spills it to scratch through such addresses; treated as guest memory the pushes were
lost and the traversal never ended (device lost). An execution test round-trips both apertures.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>