AI-assisted: yes. Moves hostname test registration to avoid #2170 overlap. The full current-main build and focused Windows tests pass; implementation and test source are unchanged.
AI-assisted: yes. Add a deterministic backend that overwrites errno on success; verify restoration on success and retained failure errors. Extend native tests for current-time errno preservation. The new regression fails on original ca87abb and passes with this fix.
AI-assisted: yes. Restore guest errno only on successful utimes forwarding and retain delegated failure errors. Register the controlled-backend regression test. Windows library build and focused tests pass; Linux rerun pending.
PPSA11386 calls sceSharePlayInitialize(NULL, 0x1800) at start-up and stops
on any non-zero result, so the console accepts a null heap. The library
keeps no state and does not use the heap; a zero size still throws, as its
error is unknown. libSceSharePlay gets its own CMakeLists for the test.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
An NGG passthrough program on the vertex path whose s_barrier only orders wave 0's GS_ALLOC_REQ produced a workgroup OpControlBarrier, which the Vertex execution model does not allow; SPIR-V validation rejected the module at the program's first draw. In a Vertex-stage program the barrier now emits nothing when the program has no LDS or GDS access and no memory write or atomic, so no wave can observe another. With any of those it throws.
A comparison sample with a 2D-array address on a plain 2D color T# takes the emulated comparison, whose runtime modes were only the 2D-array and cube ones. No mode matched, and materialization threw that the image descriptor was incompatible with the static runtime image interface. The emulated comparison now also gets a 2D mode, as the native modes of a 2D-array access already have; the slice is ignored.
Resize drained the device before reading the surface extent, so a drawable
size that never matches the surface, as with fractional scaling, drained it
on every present.
(cherry picked from commit b4aae24676)
Export it next to remainderf, stepping to the adjacent float in the
direction of the second argument.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Export it next to lroundf and llround, rounding halfway cases away
from zero into the 64-bit guest long long.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both parse like strtol and strtoll in base 10. The guest long is 64
bits wide on every host, so atol uses strtoll rather than the host
atol, whose long is 32 bits on Windows.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Export the double version next to __isnan and __isfinite, returning
1 for either infinity like __isinff.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PokeMMO Prospero (PPSA98001) stops at siglongjmp (pebqbE5ws8s) from
libkernel. The title links its own FreeBSD sigsetjmp, so siglongjmp
follows FreeBSD's amd64 __siglongjmp and its sigjmp_buf layout: when the
save-mask flag at offset 88 is set it restores the mask saved at 72
through _sigprocmask, then reloads rbx, rsp, rbp, r12-r15 and the x87
control word and returns to the saved address with val, or 1 for 0.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The ternary forms share minMaxF16 with v_min_f16 and v_max_f16 and follow
the same rule on gfx1036: a subnormal half input becomes a signed zero when
bit 0 of the f16 denormal field is clear, at IEEE=0 and IEEE=1.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
With graphics pipeline libraries a draw places the pixel shader's push
constants at the fixed fragment slot (Graphics::StagePushOffset) and the
draw cache records that offset, but lookupDraw still expected the stacked
offset after the vertex shader's push bytes. Every pixel stage then missed
as a layout mismatch, so no cached draw or draw recipe was reused and each
draw was captured and materialized again.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
FreeBSD's unlink ignores the file's own permission bits, so it succeeds
on a file the guest made read-only with chmod(0400). On Windows the guest
chmod sets the read-only attribute and _wunlink then failed with EACCES,
which sceKernelUnlink and unlink reported. When the path is a regular file
without write permission, make it writable before the single _wunlink and
restore the read-only attribute if the unlink fails, as remove() does
since #2342.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The mutex attribute now keeps its protocol and priority ceiling the way
FreeBSD's libthr does: the ceiling can be set and read only under
PTHREAD_PRIO_PROTECT (EINVAL otherwise), and setting a protocol resets it
to the highest SCHED_RR priority. Mutexes still do not apply priority
protection; that is listed as a silent stub.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit d10c024f8f)
A map without MAP_FIXED whose hint lies wholly inside a range still
reserved by sceKernelReserveVirtualRange is placed at the hint, as a fixed
map into the reservation would be. Hints outside reservations and ranges
that are partly mapped keep their hint behaviour. The reservation is
checked under the registry mutation, so it cannot be released and its
address reused between the check and the map (MarcZX100, #2687).
Fixes#2687
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01A2cY3SsTYnh4u4ZtEr2Adx
Unity reuses the memory of transient render targets: in FPV Simulator
(PPSA10698) an RGBA8 1920x1080 color texture is sampled at the address
that a D32S8 surface's stencil plane occupied earlier. The lookup found
the stencil plane and threw "sampling the stencil plane ... is not
implemented", which ended the presentation.
9d65003c made depth-plane views in a format that cannot hold the plane
fall through to the ordinary texture path. A stencil-plane view whose
texels are not one byte wide cannot hold the 8-bit stencil plane
either, so it now falls through the same way.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Registration prepares the variants a shader's registered state
predicts; a draw or dispatch whose state needs another one threw
"prepared shader artifact is missing for the requested static ABI".
Titles that link their own libSceAgc build that state themselves and
never call the driver's static ABI resolution, so their draws differ
from the registered prediction. The missing artifact is now prepared at use, logged, and kept
with the snapshot like the deferred and null pixel cases. SourceHandleFor
now checks that the request refers to the registered code, as
InvocationFor already did.
Uncharted: Legacy of Thieves Collection (PPSA05684) still misses on
main 197ffac9 (after the fixed push slots of #2661) for its own pixel
shaders: "prepared shader artifact is missing for the requested static
ABI: address=85899411712 stage=5 wave=64 pushOffset=128
pushCapacity=128".
sceVoiceSetMuteFlag was NotImplemented with an unknown signature and
sceVoiceGetMuteFlag was not exported. Signatures follow shadPS4's
voice.h: a port id and a bool, and for sceVoiceGetMuteFlag a port id
and a bool pointer. The flag is stored per port like the volume; an
unknown port throws and a null output pointer is an invalid argument.
Uncharted: Legacy of Thieves Collection (PPSA05684) imports
sceVoiceGetMuteFlag (Pc4z1QjForU), so on main it stops at startup with
"undefined symbol: Pc4z1QjForU".
CB_COLOR_INFO COMP_SWAP 1 (SWAP_ALT) on a two-channel format stores the
x and w exports in its two channels (Mesa si_translate_colorswap,
"X__Y"). COLOR_8_8 UNORM and SNORM targets with it bind as R8G8 with
export mapping 0xec; blending into them still throws, since Vulkan
would apply alpha factors to the wrong channel.
Uncharted: Legacy of Thieves Collection (PPSA05684) stopped in its
first level with "unsupported color format 3 number type 0 component
swap 1".
The specialization pass turned OpCompositeConstruct of extracts from one
composite into OpVectorShuffle without checking the types. When the
source is a struct (the {uint, uint} pairs of extended multiplies and
phis of them), the result is invalid SPIR-V ("The type of Vector 1 must
be a vector type"), which the NVIDIA driver (615.71.09) crashes on in
vkCreateGraphicsPipelines instead of rejecting. The fold now requires
both the source and the result to be vector types; a test builds the
struct and vector cases by hand.
Uncharted: Legacy of Thieves Collection (PPSA05684) crashed in the
driver's SPIR-V compiler right after loading its first level.