Commit Graph
4862 Commits
Author SHA1 Message Date
Scott SchusterandClaude Opus 5.5 af9e60b690 fix(agc): accept RADV's point and line depth bias enable on triangle draws
With depth bias enabled, RADV sets POLY_OFFSET_PARA_ENABLE in
PA_SU_SC_MODE_CNTL next to the front and back enables, whatever the
topology; vkQuake's draws carry 0x3a46. The bit applies the offset to
points and lines, so it changes nothing for triangles, and Vulkan applies
depth bias only to polygons. It is now accepted with depth bias on
triangle topologies; point and line draws with it are still rejected.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 00:54:22 -05:00
Aryan Sharma 631654b649 perf(libc): limit the TZ initializer to Linux 2026-10-09 11:16:57 +05:30
AlexandClaude Opus 5.5 c9ab6a72a5 fix(agc): store labels the GPU cannot reach in stream order
A label in memory the device has no host import of was stored when its
batch was reaped, after later labels the GPU had already made visible.
A title that reused that memory saw its next command buffer overwritten
by the stale value (#1458). Wait for the recorded work and store it then.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-09 01:42:59 -04:00
Aryan Sharma 7b130700f6 feat(libc): implement malloc_stats_fast through the application allocator
A title that replaces the allocator through its libc parameters also
supplies malloc_stats_fast in that table, and PPSA28997 calls it. It is
now forwarded to the title's function. Without a replacement allocator
that provides it, the call throws.
2026-10-09 11:04:45 +05:30
Aryan Sharma 11b32af522 perf(libc): set TZ once on Linux
Without TZ, glibc's localtime and mktime run tzset on every call and
re-check /etc/localtime each time. PPSA28997 calls them every frame
during its intro, which then spent most of its time there. TZ is set
to :/etc/localtime when unset, so the zone is read once.
2026-10-09 10:59:48 +05:30
AlexandClaude Opus 5.5 254f354e72 fix(shader): flush v_div_fixup_f32 src1 and src2 denormals
With f32 denormals flushed, as in the 0xc0 float mode titles use, the
hardware flushes the denominator and numerator of v_div_fixup_f32 but
keeps a denormal quotient and result. The recompiler kept all three,
so a denormal divisor gave the quotient back instead of an infinity.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-09 01:19:28 -04:00
Arvind FrøilandandClaude Opus 5.5 7fc025e1c8 test(agc): check MSAA storage emission without the device's support
PrepareMultisampledStorage only inspects the SPIR-V that the recompiler
emits for multisampled storage writes and atomics, but it took its
target from the device, so on a device without
shaderStorageImageMultisample, such as MoltenVK, the emission failed
and agc_driver_prepared_shaders failed in all its variants. The target
now has the StorageImageMultisample capability, and the check that a
target without it is refused still removes it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 14:06:13 +09:00
Nahuel GenchiandClaude Opus 5.5 5c291a5557 fix(agc): read an unwritten pixel program address as unset
PixelProgramSkipped only treated SPI_SHADER_PGM_LO/HI_PS written as 0 as
a draw without a pixel program, while the draw decoder already reads an
unwritten address as 0 and binds the null pixel program for it. A
depth/stencil-only draw whose pixel program address was never written
was instead rejected by the precheck with "depth/stencil-only draws
without a pixel shader are not implemented".

An unwritten address is now unset in PixelProgramSkipped too, so such a
draw goes through the null pixel program like one with the address
written as 0, and one that writes color is rejected as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 02:05:48 -03:00
AlexandClaude Opus 5.5 f4131a546b fix(shader): clamp packed f16 min/max signaling NaN results to zero
With IEEE=1, v_pk_min_f16 and v_pk_max_f16 return a quieted NaN for a
signaling NaN operand, and DX10_CLAMP=1 clamps it to +0. The clamped
form skipped the bit-level NaN selection and saturated the driver's
min/max, which returns the other operand, so it gave that operand.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-09 00:43:35 -04:00
Nahuel GenchiandClaude Opus 5.5 b9d7ff46d2 feat(libSceJson2): implement sce::Json::Object::empty
Sonic Origins (PPSA05324) imports sce::Json::Object::empty() const
(i2l3IYvQ9UE) and fails to load without it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 01:33:58 -03:00
LuisBiceps 75345b07b9 test(libSceSystemService): reject app ID 0 and how -2 in the kill test
Also say in the debt entry that on the console sceSystemServiceKillApp returns and the shell ends the title, while here the call does not return.
2026-10-09 12:22:29 +08:00
LuisBiceps 38cbdfe34c fix(libSceSystemService): close the title through the libc exit coordinator
sceSystemServiceKillApp now ends the title as guest exit() does, so driver calls that wait for the exit park instead of throwing ProcessShutdown, and a second exit waits for the first. The test now fails when the kill returns, exits with a status other than 0 or bypasses the coordinator, and checks why a rejected call throws.
2026-10-09 12:21:09 +08:00
LuisBiceps cb43a4c306 feat(libSceSystemService): let the running title close itself with sceSystemServiceKillApp
Report an app ID for the running title from sceSystemServiceGetAppIdOfRunningBigApp, and shut the guest down and exit when sceSystemServiceKillApp receives that ID with the arguments -1, 0 and 0. SwanStationPS5 (PPSA98510) 1.0.6 closes itself this way and stops on both imports on main.
2026-10-09 12:10:19 +08:00
Scott SchusterandClaude Opus 5.5 1e5b8d9e7c fix(shader): report a truncated memory, image or export instruction as out of range
ReadRawComputeShader decodes a growing prefix of guest memory and reads
more when the decoder throws std::out_of_range, which the vector, scalar
and instruction-length checks throw for an instruction cut off by the end
of the span. The memory (SMEM, DS, MUBUF, MTBUF, FLAT), image and export
decoders threw std::runtime_error instead, so a two-word instruction
across a window boundary failed the read: vkQuake terminated on "truncated
FLAT instruction". These now throw std::out_of_range too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 23:02:17 -05:00
LuisBiceps b38c8d6ae8 fix(agc): correct the default tessellation factor ring address
The hardware findings give 0xF_F000_0000, which is 0xFF0000000, not 0xFF00000000. Check the ring across threads, at ps5-opengl's size of 0x1b000 and with a canary after the outputs, and say in the debt entry that nothing is written to the ring.
2026-10-09 11:45:53 +08:00
LuisBiceps d8ecb8e4eb feat(agc): implement sceAgcDriverGetTFRing
Record the tessellation factor ring that sceAgcDriverSetTFRing receives and report it from sceAgcDriverGetTFRing, with the console's default of 0xFF00000000 and 128 KiB before a title sets one. VITA5 (PPSA39410) and Homebrew UI Lab (PPSA99050) stop on this import once sceVideoOutGetResolutionStatus resolves.
2026-10-09 11:37:05 +08:00
Liav Mordouch e6eb64aa58 fix(shader): reduce v_sin_f32 and v_cos_f32 inputs exactly
v_sin_f32 and v_cos_f32 take their input in cycles, and the SPIR-V
backend reduced it with GLSL Fract before scaling by 2*pi. For x in
(-0.5, 0), fract(x) = 1 + x is rounded to a multiple of 2^-24, which
drops the low bits of x, and for |x| <= 2^-25 it rounds to 1.0, which
RADV's v_fract_f32 clamps to 0x3f7fffff. On RADV, v_sin_f32(-2^-30)
returned 0xb4c90fde (-3.7e-7) where RDNA3 returns 0xb1c90fd5 (-5.9e-9).

The cycle is now x - roundEven(x). It lies in [-0.5, 0.5] and is exact
for every finite x: it is x when roundEven(x) is 0, and Sterbenz's
lemma applies otherwise. Finite inputs of magnitude 2^23 or more still
reduce to +0, so the select that forced them to 0 is removed. Infinite
and NaN inputs are unaffected: the translation selects their results
on the input bits.

Measured on RDNA3 (gfx1101) with the hardware oracle, with the same
results in all 16 combinations of IEEE, DX10_CLAMP and the f32 and f16
denormal modes: over 544 inputs, v_sin_f32(x - v_rndne_f32(x)) returns
the bits of v_sin_f32(x) for 519 and is at most 11 ulp off, while
v_sin_f32(v_fract_f32(x)) matches 403 and is more than 16 ulp off for
80, all of them in (-0.5, 0). For v_cos_f32 the counts are 523 (at
most 7 ulp off) and 484 (6 more than 16 ulp off). On RADV the
recompiled shader returns the bits of the v_fract_f32 sequence before
this change and of the v_rndne_f32 sequence after it, for all 544.

v_sin_f16 and v_cos_f16 share the reduction. On RADV, with f16
denormals kept, v_sin_f16 now returns the RDNA3 bits for all 65536
inputs, where it was 1 ulp off for 6 small negative ones, and
v_cos_f16 matches for all of them before and after.
2026-10-09 06:34:59 +03:00
AlexandClaude Opus 5.5 33603bf8a9 fix(shader): keep runtime image mode switches inside continue targets
An image with several runtime modes is emitted as a switch whose default
and disabled modes end in OpUnreachable. In a loop latch that exit breaks
the continue construct, and spirv-val rejected the shader. Inside a
continue target those cases now join the merge with an undefined result.

Fixes #1921

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-08 23:05:07 -04:00
Liav Mordouch 7ba9807147 fix(shader): read v_ldexp_f16 src1 float inline constants as f16
v_ldexp_f16 read src1 with readU32, so a float inline constant gave
the low 16 bits of its f32 pattern: 0 for 0.5, 1.0, 2.0, 4.0 and
their negatives, which returned src0 unchanged, and 0xf983 for
1/(2*pi), which clamped to -64 and returned a signed zero. The
hardware treats src1 as an f16 operand, as LLVM's
LDEXP_F16_VOPProfile in VOP2Instructions.td records, so it receives
the f16 encoding: 0.5 is 0x3800, an exponent of 14336. Measured on
gfx1101, ldexp(1.0, 0.5) is +inf and ldexp(1.0, -0.5) is +0.

Read VOP3 src1 through readF16SourceBits, which maps the float inline
constants to their f16 bits and reads other operands as before.
Registers, integer inline constants and literals already matched the
sign-extended low 16 bits the hardware uses. SDWA src1 keeps its old
read, as gfx11 has no SDWA to measure it on.
2026-10-09 05:53:32 +03:00
Renan Pires 851f3b7a10 feat(libkernel): implement getrlimit for RLIMIT_DATA 2026-10-08 23:52:33 -03:00
Renan Pires 942a105c39 feat(libkernel): implement pthread_getcpuclockid and per-thread CPU clocks 2026-10-08 23:50:03 -03:00
Liav Mordouch ccef16b4da fix(shader): return +0 when v_div_fmas_f32 cancels with |src2| >= 2^64
With VCC set and a src2 exponent field of 128 or more (scale 2^64),
v_div_fmas_f32 recomputed an fma result with exponent field 0 as an
fma of the smaller multiplicand times 2^64, the other multiplicand and
src2 * 2^64. For |src2| >= 2^64, src2 * 2^64 overflows to infinity, so
an fma that cancels exactly returned -inf or +inf. The hardware
returns +0: measured on gfx1101 for (1.0, FLT_MAX, -FLT_MAX) and
(1.0, -2^100, 2^100) in all 16 combinations of IEEE mode, f32 and
f16/f64 denormal mode and DX10_CLAMP.

Only exact cancellations reach that path. With |src2| >= 2, a nonzero
sum below 2^-126 needs a product above 1, which is a multiple of
2^-47, while src2 is a multiple of 2^-22, so a nonzero sum is at least
2^-47 and the fma result is normal. The scaled result is then the fma
result times 2^64, +0 for a cancellation. The recomputation is now
done only for the 2^-64 scale, when the fma result overflows.
2026-10-09 05:49:01 +03:00
Liav Mordouch df5c0ec35c test(shader): check v_fma_mix_f32 in FmaRounding
FmaRounding checks v_fma_f32, v_fmac_f32, v_fmaak_f32 and v_fmamk_f32
against the fused result on the GPU, but not v_fma_mix_f32. It now
also runs v_fma_mix_f32 v20, v4, v5, v6 with all sources f32 on its 64
rows and expects the fused value, in the group that is skipped when the
device splits fma.
2026-10-09 05:20:42 +03:00
Raihan Abdul MajidandClaude Opus 5.5 c8c2079e56 fix(agc): sample resident depth surfaces when a stage-A texture record hits
fastTexture took the Textures() cache entry of a stage-A image record
without asking whether a depth surface is resident at the address. The
full lookup in cachedTexture returns DepthSurfaceTexture first; the fast
path skipped it, so once a guest-memory entry existed for a depth
target's descriptor, every later sampled read got that entry and saw
the guest memory under the target, which a depth target never writes.
The fast path now returns nothing while a depth surface is resident
there, and the lookup falls back to cachedTexture.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UTjpbMX7BUFMZZaxJE98zV
2026-10-09 09:15:28 +07:00
arcwiser 2051436d4c test(shader): cover high MIMG opcode bit 2026-10-09 13:06:21 +11:00
arcwiser 3058b5193b fix(shader): name unsupported MIMG opcodes 2026-10-09 12:43:37 +11:00
Joey Fisher 21612855b3 fix(agc): skip registration-time preparation for unsupported shader types 2026-10-08 19:16:19 -06:00
john.maiaandClaude Opus 5.5 f5293b64d2 feat(libSceVideodec2): decode HEVC and VP9
EVO-PLAYER (PPSA99039) creates resident AVC, HEVC and VP9 decoders at
start-up, and stopped at "Videodec2: unsupported codec" on the HEVC one.
Codec types 974921 (HEVC) and 2382845 (VP9) now open FFmpeg's HEVC and
VP9 decoders. HEVC input goes through the same Annex B conversion as
H.264 and VP9 frames are passed through; output stays 8-bit NV12, and a
frame deeper than 8 bits throws. Picture info throws for HEVC and VP9,
whose layouts differ from the AVC one.

Assisted by Claude Code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01DwFnKjMxmwGDWiuYYf1v4D
2026-10-09 01:27:15 +01:00
Joey Fisher def0be1085 fix(agc): prepare a rect-list draw's missing rectangle at draw from its prepared stages 2026-10-08 18:06:04 -06:00
Joey Fisher a2dc28aa6a refactor(agc): look up a rect-list draw's rectangle through DrawRectangle 2026-10-08 18:01:42 -06:00
Scott SchusterandClaude Opus 5.5 88cc2ea477 fix(agc): accept RADV's disabled conservative rasterization state
With conservative rasterization disabled, RADV programs
PA_SC_CONSERVATIVE_RASTERIZATION_CNTL to NULL_SQUAD_AA_MASK_ENABLE alone,
where libSceAgc writes the two INNER_TO_NORMAL overrides (0x6000). A value
made of only those bits now decodes as disabled; overestimation (0x6001) keeps
its checks, and every other mode is still rejected.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 18:24:47 -05:00
Scott SchusterandClaude Opus 5.5 6c5b181b68 fix(agc): accept PA_SC_MODE_CNTL_1's out-of-order watermark
RADV sets OUT_OF_ORDER_WATER_MARK to 7 on every GFX10 draw, also when
OUT_OF_ORDER_PRIMITIVE_ENABLE is off. The watermark only tunes out-of-order
rasterization, which stays rejected, so the field is accepted alone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 18:24:47 -05:00
Scott SchusterandClaude Opus 5.5 1e20b4ec50 feat(agc): blend against an opaque destination for CB_COLOR_ATTRIB FORCE_DST_ALPHA_1
FORCE_DST_ALPHA_1 makes blending read a target's destination alpha as 1, as
for an RGBX surface; RADV sets it for formats without alpha. The target's
blend factors are rewritten to what they become with Ad = 1: DST_ALPHA is
ONE and ONE_MINUS_DST_ALPHA is ZERO, SRC_ALPHA_SATURATE is ZERO in the color
equation, and DST_COLOR and ONE_MINUS_DST_COLOR are ONE and ZERO in the
alpha equation. Other CB_COLOR_ATTRIB bits stay rejected.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 18:24:46 -05:00
Scott SchusterandClaude Opus 5.5 7c8dae0b33 fix(pad): accept the compatible vibration mode
scePadSetVibrationMode rejected mode 2 (compatible, per SharpProspero's
ScePadVibrationMode). The PS5 SDL joystick driver requests it on every
open and closes the pad when it fails, so SDL titles lost their controller.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 18:08:05 -05:00
Joey Fisher 485387ef2f test(shader): pin VOP3 integer add/sub clamp results measured on RDNA2 2026-10-08 16:55:06 -06:00
Adrià f145139676 Merge pull request #1878 from adriadam10/fix/shader-fma-mix-fused
fix(shader): translate v_fma_mix_f32 as a fused multiply-add
2026-10-09 00:46:52 +02:00
Adrià 42e9148636 Merge pull request #1867 from adriadam10/fix/shader-unary-nan-ieee
fix(shader): quiet signaling NaNs only in IEEE mode
2026-10-09 00:42:27 +02:00
Adrià FranchandClaude 6833b0ed55 fix(shader): translate v_fma_mix_f32 as a fused multiply-add
Co-Authored-By: Claude <[email protected]>
2026-10-09 00:40:13 +02:00
Adrià db1391dc5a Merge pull request #1863 from adriadam10/fix/libc-arena-reserve-race
fix(libc): retry the guest arena reservation when the range was mapped meanwhile
2026-10-09 00:40:13 +02:00
Adrià FranchandClaude ef4dca9a54 fix(shader): quiet signaling NaNs only in IEEE mode
Co-Authored-By: Claude <[email protected]>
2026-10-09 00:33:02 +02:00
krishnarayaandClaude Opus 5.5 17f1a2e59a test(agc): pin the 64-bit atomics emission failures
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-08 18:28:50 -04:00
krishnarayaandClaude Opus 5.5 e5da5fd2a3 fix(agc): lay out 3D SW_64KB_D_X textures as thick volumes
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-08 18:28:19 -04:00
krishnarayaandClaude Opus 5.5 b719eedaa5 fix(agc): round linear volume mip extents up as addrlib does
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-08 18:28:18 -04:00
krishnarayaandClaude Opus 5.5 96569aac30 fix(shader): refuse the MUBUF lds modifier instead of decoding a VGPR load
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-08 18:28:16 -04:00
Adrià FranchandClaude f04ce007b6 feat(shader): follow DX10_CLAMP in the clamp modifier
Co-Authored-By: Claude <[email protected]>
2026-10-09 00:25:07 +02:00
Adrià ce64d8eb36 Merge pull request #1850 from adriadam10/feat/shader-f32-denormal-flush
feat(shader): flush f32 denormals in the float modes that flush them
2026-10-09 00:24:54 +02:00
Adrià FranchandClaude b9fa0c941d fix(libc): retry the guest arena reservation when the range was mapped meanwhile
Co-Authored-By: Claude <[email protected]>
2026-10-09 00:22:52 +02:00
Celegans12 d3a66dbbbe feat(agc): implement deferred faults for descriptors read through null SRT pointers
Capturing a shader evaluates every V#, T# and S# the program uses,
including those behind a branch the wave does not take. When such a
descriptor was loaded through a pointer read from memory that is null
or unmapped, the capture threw "guest memory is not readable", while
the console faults only if a wave executes that s_load. The descriptor
now reads as zero words, and the flat SRT walk records the s_load's
dwords as it does for flat reads, so their guarded ReadConst raises
the BDA fault where the wave runs the s_load. A zero V# is an absent
buffer and a zero T# binds a null descriptor, as for any zero word
read from memory, so nothing new enters a key. A zeroed descriptor
whose read no flat slot records still throws, as do branch conditions,
uniform fills, table bases and user-data pointers.
2026-10-09 00:21:00 +02:00
Celegans12 56f8a62428 feat(agc): implement deferred faults for reads through null SRT pointers
Capturing a shader threw "null or misaligned address" when the flat
SRT walk read through a pointer loaded from memory that is null or
unmapped, even when the program skips that s_load. Such a read now
yields zero and a record with its pc and address, as does a slot whose
address needs it. The registered artifact checks one flag word per
guarded slot at each ReadConst; the capture appends the flags and the
records to the flattened SRT, and a set flag raises an Unmapped BDA
fault through the fault buffer and stops the invocation as a BDA read
does. Nothing per capture enters a key: poisoned and clean captures
share one variant and specialization. Descriptors, branch conditions,
uniform fills, table bases and user-data pointers that need such a
value still throw, and poisoned results stay out of the dispatch and
draw caches. The shader disk cache format becomes 21.
2026-10-09 00:20:59 +02:00
overlordxrz-source 8f09ec3616 feat(libkernel): implement system 2026-10-08 18:15:49 -04:00