A typed storage-image heap held four elements, and a dynamic-mip storage
image takes four of them for its mip slots. A shader with a dynamic-mip
storage image and any other storage image of the same class needed five
and failed with "shader image heap capacity exceeded". The mip slots
per dynamic image stay four (StorageMipSlots); a storage heap now holds
sixteen elements (StorageHeapCapacity). Heap arrays are declared with
their compact length, so shaders that fitted before are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Vulkan counts the framebuffer colour attachments against maxPerStageResources
for the fragment stage. The draw's attachment count now seeds the fragment
stage's resource total in ShaderResources, so a pixel shader whose buffers and
images fit the limit but whose pipeline exceeds it throws instead of creating
an invalid pipeline. The draw resource cache key carries the attachment count,
so a cached build is never reused by a draw with more attachments.
RADV clears depth by rewriting HTILE with its clear_htile_mask kernel
(ZMASK to 0) instead of writing depth memory. Recognize that kernel and
clear the matching host depth surface to DB_DEPTH_CLEAR when it is next
bound; the depth target now records its HTILE address.
AI-assisted (Claude Code).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The f16 forms of v_fma_mix computed an f32 FMA and converted it to f16,
so a result that lands on an f16 tie after the f32 rounding was rounded
twice. RDNA2 rounds the exact product-sum once. They now use the exact
f64 path of v_interp_p2_f16 and flush f32 sources like v_fma_mix_f32.
They follow the f16 round and denormal fields on hardware, so another
f16 mode throws, as packed f16 does.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
DEPTH_CLEAR_ENABLE (DB_RENDER_CONTROL bit 0, Mesa sid.h) makes the DB
write DB_DEPTH_CLEAR wherever the draw covers. Such a draw is now
rasterized as submitted with an always-passing depth write, no depth
bounds, no depth bias and the viewport depth range pinned to the clear
value, so it touches exactly the pixels the title's geometry covers.
Clearing a read-only or absent depth plane throws, at decode and in the
draw precheck. Depth and stencil clears combine; copy, resummarize and
decompress draws still throw.
Uncharted: Legacy of Thieves Collection (PPSA05684) clears with draws
that set DB_RENDER_CONTROL to 0x3 and stopped with "depth/stencil
clear, copy, resummarize or decompress draws (DB_RENDER_CONTROL) is
unsupported (register 0x0 = 0x00000003)".
libc implements the C++ exception runtime and already defines
exception_ptr's out-of-line members, so host modules that link libc
reference-count libc's exceptions. Code inside libstdc++-6.dll does not
see those definitions on Windows: std::__future_base::_Result_base's
destructor is one of them, and it releases the stored exception with
libstdc++'s own exception_ptr::_M_release. That decrements a count 0xa0
bytes before the object, while libc keeps it 0x80 bytes before, so the
decrement lands in the heap memory in front of libc's allocation and
the exception is never freed.
VideoOutDriver reports the presentation thread's start-up failure
through a std::promise, so video_out_flip_lifetime sometimes ended with
0xc0000374 when SDL's offscreen driver refused the window.
libc now defines the base destructor, with a _nid_postfix twin so that
the NID-patched libc keeps its name, and modules bind it there.
AMD's Windows driver advertises shaderSignedZeroInfNanPreserveFloat16,
yet OpFConvert from f32 to f16 returns +0 for -0 inputs and for negative
values that round to zero, so six f16 execution tests fail there since
the native conversion was added. Conversion never changes the sign, so
the native path now takes the sign bit from the f32 source, as the
emulated path already does.
Fixes#2483
The x86 decoder had no XOP (AMD 8F escape) support and read 8F E8.. as
POP r/m, losing instruction boundaries. Since #2238 roots code addresses
taken by RIP-relative LEA, code analysis reaches CPU-dispatched XOP
paths, such as the vpperm routines in Stremio Plus (PPSA74126), OpenNOW
(PPSA99082) and PPSA99420, and their Windows conversion failed with
"Code analysis: overlapping instruction boundaries". Decode 8F followed
by a map of 8 or more as a three-byte XOP prefix (8F can only be POP r/m
with ModRM.reg 0) with a ModRM operand, an 8-bit immediate in map 8 and
a 32-bit immediate in map 0Ah, in both the length and operand decoders.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A directory opens and tellg reports an enormous size, so the relinker
tried to allocate it and failed with std::bad_alloc. Require a regular
file and a non-negative size before allocating the input buffer.
The unused-filter=1 entry point collector translated DT_INIT_ARRAY and
DT_FINI_ARRAY through PT_DYNAMIC and skipped arrays placed before it, which is
the usual linker layout, so constructors and destructors were not roots and
imports used only by them were dropped. Arrays are now translated through the
PT_LOAD that holds them, slot targets come from RELATIVE relocations when
present, and DT_PREINIT_ARRAY is collected as in the strict filter.
A zero, unaligned, overflowing or out-of-range length reached the physical pool, where a sub-page length silently freed a whole page and fragmented the block map, and an out-of-range length walked the page table past the backing store. Validate alignment and bounds up front and return EINVAL instead.
- DISPATCH_DIRECT and DISPATCH_INDIRECT with the SHADER_TYPE header bit,
which RADV sets on every dispatch, as other packets already may.
- FORCE_START_AT_000 in the dispatch initiator. The driver never offsets
dispatches by COMPUTE_START_X/Y/Z, so it already starts at zero.
- LOAD_CONTEXT_REG_INDEX, LOAD_SH_REG_INDEX and LOAD_UCONFIG_REG_INDEX in
their consecutive-register form (a register offset and a count, DATA_FORMAT
0), which RADV uses to load DB_STENCIL_CLEAR and DB_DEPTH_CLEAR from an
image's clear values. The offset-and-data form keeps its old checks.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
RADV builds its own command streams. Its preamble and draws use packet
forms the validator refused:
- CONTEXT_CONTROL that only updates the load and shadow enables to zero,
which RADV emits when it does not shadow registers. It is a no-op.
- SET_UCONFIG_REG_INDEX of VGT_PRIMITIVE_TYPE with index 1, next to the
index-2 VGT_INDEX_TYPE write already accepted.
- WRITE_DATA to memory (DST_SEL 5) from the graphics queue.
- DMA_DATA with DST_SEL NOWHERE, RADV's L2 prefetch of shader code. It
writes nothing and resolves to an empty store.
- EVENT_WRITE PIPELINESTAT_START, PIPELINESTAT_STOP, SQ_NON_EVENT and
VGT_FLUSH. The statistics counters are not modelled, and the events that
would read them stay rejected.
- ACQUIRE_MEM over the full 48-bit range (COHER_SIZE_HI and COHER_BASE_HI).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
VOP3 0x140 is v_mad_legacy_f32 on gfx10.1. Measured on gfx1010 (RX 5700
XT) in wave32 and wave64, IEEE 0 and 1 and f32 denormal modes 0 to 3, it
rounds the product before the add, flushes f32 denormal sources, product
and result in every mode, and gives a +0 product for a zero factor.
The translation multiplies, applies the zero rule and flushTinyProduct,
adds, and keeps the nanResultF32 wrapper. f32DenormalFlushFor returns 3
for the instruction before reading FLOAT_MODE. A sum of two zeros takes
its sign on the bits, as lavapipe returned -0 for +0 + -0. The execution
test pins the measured results and compares NaN bits exactly. RDNA2
(gfx1031), where the encoding is v_fma_legacy_f32 and fused, is noted in
TechnicalDebt.
Co-Authored-By: Claude Opus 5.5 <[email protected]>