winpthreads initializes a PTHREAD_RWLOCK_INITIALIZER lock on its first
use and fails a concurrent first lock with EINVAL. std::shared_timed_mutex
ignores that result in release builds, so two guest threads could both
hold a fresh guest rwlock.
Lock and unlock the mutex once when the guest rwlock is created, before
another thread can reach it, and record the remaining host exposure.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
FreeBSD's unlink(2) reports EPERM for a directory, but the host call
returns EACCES on Windows and EISDIR on Linux, so the guest saw a
different error on each host. Check for a directory, not following a
symbolic link, before unlinking.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceKernelMunlock and the POSIX munlock unlock the page-rounded range with
FreeBSD's results: 0 for a mapped range whether or not it is locked, EINVAL
for a range that wraps around zero, ENOMEM for an unmapped range. On Linux
the host munlock gives them. On Windows a reserved placeholder counts as
mapped only while the guest reservation or protection registry covers it,
and a region VirtualUnlock refuses as not fully locked is unlocked page by
page, as VirtualUnlock is all-or-nothing. sceKernelMlock shares the range
rounding.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Claude-Session: https://claude.ai/code/session_012GLfKH7Sqe51wX254k1XsV
The sampled texture cache let go of its least recently used entry even
when a build, a recorded batch or a cached resource set still held that
texture, which frees no memory and makes the next lookup create a
second copy. A frame that samples more textures than the cache holds
also missed on all of them every frame.
Eviction passes over an entry whose texture is held elsewhere, or a
view of a cached storage image, up to a quarter over the budget, and
rescans for released textures about once a second. While the least
recently used entry was used in this frame or the previous one, a
texture's first use in the frame is returned uncached and only a second
use evicts, so the next frame finds the cached textures again, even
after an early miss; a new set replaces the old one on its second
frame. APS5_PROFILE_DRAW prints the cache's counts every 10 s.
The device-local tier of BufferPool only reused a buffer of the exact
size and usage it was asked for. Partial storage-image detiles and
retiles ask for a new size and the other transfer direction almost
every time, so the tier sat at its budget and missed and evicted
dozens of buffers per frame, and the vkFreeMemory calls on the release
thread held up submits and allocations on the recording threads.
Device-tier requests of 1 MiB and more now round up to an eighth of
their octave, the tier's buffers are created for storage and both
transfer directions, and a request takes the smallest retained buffer
from its own class up to twice its size. Host tiers, the budget and
eviction are unchanged. agc_buffer_pool covers the classes, the fit
and its bound, reuse only after release, the budget and the unchanged
lists.
An address-based build whose heap mirror the device refused, or one past
APS5_HEAP_MIRROR_MIB, stopped the process inside acquireMirror. PPSA26344
hit it at 478 s with 6.8 GiB of heap mirrors beside the host imports.
- a mirror that would go past the budget first sweeps the mirrors whose
registered range is gone, before its allocation; if it still does not
fit, the build throws "past the budget"
- the mirror is allocated once: a refusal throws with the range, the
Vulkan result and the mirror totals, so the draw or dispatch fails like
any other allocation; nothing is registered for the refused range
- the BDA resource tests run with a 4 MiB mirror budget and a mock memory
limit: a mirror past the budget is made in the swept mirror's memory,
and a refused one fails after a single allocation attempt
Every BDA dword read site still emitted in the entry function the add
of its first dword address with the overflow fault, a probe_bda_pointer
call, the wide loads, and one read_bda_dword_bytes call per extracted
dword. NVIDIA's pipeline compile time grows with every call left in the
entry function, so large compute programs with a few hundred such reads
spend 47-77 s in vkCreateComputePipelines.
A read site is now one call to a DontInline read_bda_span function, in
a stop and a coherent variant, taking the address, the immediate offset,
the mask of extracted dwords and the pc, which does the same steps in
the same order. Fault reasons, addresses, pcs, Volatile, the stop
behaviour and the APS5_BDA_BYTE_READS path are unchanged.
An address-based build maps every readable registered range: through a
host import when one can be made, else through a heap mirror, a
host-visible copy of the range. A range mirrored while the import budget
was full kept its mirror after a later pass imported it, until the guest
freed the range. The pass then read the range through the import, and the
mirror only held host-visible memory and a second copy of the bytes.
The pass now releases the heap mirror of every range it serves through
an import. Recorded work that bound the mirror keeps it until it
completes. If the import goes away while the range stays registered, the
next pass makes a new mirror from the guest bytes. The [buffers] image
mirrors profile line counts the released mirrors.
A build served by the cached address space walked every region of the
space for its mirrors, sorted the heap mirrors, compared each heap
mirror's blocks with the write tracker under its own lock and swept the
whole mirror registry. In an offline replay with 37,000 heap mirrors
that took about 10 ms per build, every build.
The space now keeps its writable mirrors, its sorted heap mirrors and
their adjacent runs from when it is published. Each run is still
flushed and collected; a run with no block stamped since the generation
its last complete check collected skips the per-mirror compare, and that
generation is stored only once the build's blocks were copied. The
registry sweep is skipped while every live mirror's range is held by the
cached address space's lease and no mirror was added, replaced or
dropped since.
LoadLibraryEx with an unresolved import shows the loader's "Entry Point
Not Found" message box unless SEM_FAILCRITICALERRORS is set, so
patched_libraries waited on the dialog until ctest's timeout instead of
printing the failing libraries. Set it at start, as GuestHeapRounding does.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The POSIX form of sceKernelMlock: 0 on success, -1 with errno (EINVAL,
ENOMEM, EPERM, EAGAIN) where the sce form returns the kernel error, as
munmap and mprotect do beside it.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Functions referenced only through a REX.W RIP-relative LEA (constructors,
callbacks, thread entries called indirectly) were not reached by code
analysis, so their guest TLS accesses stayed unpatched on Windows.
Add LEA targets inside executable code as roots, both in the instruction
walk and when following the control-flow graph of unreached code.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Releasing direct memory left the virtual ranges that mapped it registered,
so sceKernelVirtualQuery reported them as flexible memory at offset 0 and
titles walking a range with FIND_NEXT released physical page 0.
Collect every view of the released pages before freeing them and unmap
them through UnmapRegistered, as shadPS4's MemoryManager::Free does.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
nid_patcher turns the _nid_postfix names of a library into NIDs for ELF
and PE. A library built on macOS is a Mach-O dylib, whose exports are in
a dyld export trie and whose imports are in the chained fixups, so it
gets its own patcher.
- The export trie is read, every exported C name (without Mach-O's
leading underscore) is resolved to its NID, and the trie is rebuilt the
way ld64 lays it out: the offsets are uleb128, so the layout is repeated
until it is stable. A trie that no longer fits is appended to
__LINKEDIT, which has to end the file, and a signed image is refused.
- Weak definitions that are not marked _nid_postfix or _nid_no_patch keep
their names: dyld coalesces those across images by name.
- In the chained imports, names bound to a .prx dylib that are guest
facing (a _nid_postfix name or an sce prefix) are patched in place; a
name that would grow, or that shares storage with another import, is an
error. Images that use bind opcodes instead of chained fixups are
refused.
- ExportExclusions reads the exports of a reference Mach-O, so the
exclusion list works for libraries built on macOS as well.
The GUI missing-symbol and missing-module fixtures were started with
ShellExecuteExW. A process the shell starts gets the default error mode,
so the status the entry stub raises reaches Windows Error Reporting as an
APPCRASH. Collecting each report took about 2 s, sometimes over 10 s,
and under a parallel ctest run it could pass the 30 s wait, failing
windows_import_modules with "ShellExecuteExW child did not exit" while
WerFault still held the fixture's files.
The fixtures now start through CreateProcessW with STARTF_USESTDHANDLES
and no standard handles, so the stub's diagnostic still has nowhere to
write, and with the test's error mode, which keeps the report away.
The offscreen SDL driver cannot create a Vulkan window on Windows since
the VideoOut window uses SDL_WINDOW_VULKAN, so the tests that open a port
now exit 77 (skipped) like the other display tests, unless
ANYPS5_REQUIRE_DISPLAY is set. The tests also write app0/sce_sys/param.json,
which AppMetadata now requires.
presentLoop called AgcDriverShutdown outside its try block, so a stored
worker failure rethrown there terminated the process. Store it in
flipQueue->failure so VideoOutDriver::Shutdown rethrows it after the join.
Register the lifetime, decode and controls modes of video_out_flip_tests
in ctest.
The rect-list control and evaluation shaders put their fault buffer one
past the highest vertex or fragment binding. Bindings are grouped per
stage (RuntimeAbi::BindingNumber), so that number could fall inside
another stage's group and collide with one of its bindings, and the
draw failed with a duplicate binding. The fault buffer now uses the
TessellationControl FaultBuffer binding.
Uncharted: Legacy of Thieves Collection (PPSA05684) stopped at its first rect-list draw with "duplicate shader binding".
v_not_b32_sdwa takes the same dst_sel and dst_unused operands as the
other 32-bit VOP1 SDWA forms (RDNA2 ISA 6.3.1 "SDWA"; LLVM
VOP1Instructions.td gives V_NOT_B32 a VOP1_SDWA encoding with dst_sel
and dst_unused). The rule now allows byte and word destinations with
every unused mode, which the existing SDWA writeback implements; the
execution test checks WORD_0 with UNUSED_PRESERVE.
Uncharted: Legacy of Thieves Collection (PPSA05684) stopped at a v_not_b32_sdwa with dst_sel:WORD_0 dst_unused:UNUSED_PRESERVE.
GFX10 image format 2 (8_SNORM, Mesa gfx10_format_table) resolves to
VK_FORMAT_R8_SNORM and is marked sampleable in the recompiler's format
table.
Uncharted: Legacy of Thieves Collection (PPSA05684) stopped at a compute shader sampling an 8_SNORM image.
Debug markers are NOP payloads the command processor skips, so a pop
with no marker pushed (a title that pops a marker it pushed in an
earlier command buffer) has no effect on the GPU; it no longer throws.
Uncharted: Legacy of Thieves Collection (PPSA05684) pops one marker more than it pushes and stopped with "marker stack underflow".
A viewport whose X or Y scale is zero maps every vertex onto one line,
so triangle, strip, fan and rect-list draws through it cover no pixel.
Such draws, which titles use to skip work without rebuilding a command
buffer, get a valid 1x1 Vulkan viewport and an empty scissor instead of
throwing. Points, lines and other negative or non-finite scales still
throw.
Uncharted: Legacy of Thieves Collection (PPSA05684) stopped at such a draw with "unsupported viewport transform: scale=(0, -0, 1)".
libSceVdecsw is the software H.264 decoder interface PPSA05684 uses for
its movies. Decoder creation, compute queues, memory queries, decode
input and output, AVC picture info, reset and finalize are implemented
with the layouts of shadPS4's vdecsw.h, checked against the title's
movie decoder, and decode through libSceVideodec2. The H.264 stream the
Videodec2 test uses moves to a shared fixture, and a guest test decodes
it through Vdecsw.
Uncharted: Legacy of Thieves Collection (PPSA05684) plays its movies through libSceVdecsw and stopped at sceVdecswQueryComputeMemoryInfo.
The header-block PT_LOAD has the highest address but was the first
loadable entry in the table. Linux before 5.18 sizes the ET_DYN mapping
from the first and last PT_LOAD entries in table order, so the output
failed to exec with SIGSEGV. Write PT_PHDR and PT_INTERP first, sort the
kept PT_LOAD entries by address, and place the extra and header blocks
after them.
libstdc++ already defines NOMINMAX on MinGW, so the unguarded define
warned on every Windows build.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The geometry pass adds the mesh capability and extension to the device
target but kept its SPIR-V version. On a device without mesh shaders
that is 1.3, and the mesh module was rejected as exceeding the target.
VulkanDevice targets 1.4 whenever mesh shading is enabled.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The FMASK identity read selected a uvec4 with a scalar bool condition,
which needs SPIR-V 1.4. Devices without mesh shaders target 1.3, so
every image test that reaches the path failed validation with
ANYPS5_ENABLE_SPIRV_TOOLS (#2138), as in #574.
Co-Authored-By: Claude Opus 5.5 <[email protected]>