On a host without IPv6, socket(AF_INET6) fails with EAFNOSUPPORT, so
guest_sce_net aborted at its first IPv6 socket and never ran the TCP,
UDP, epoll, sendmsg/recvmsg, resolver and NetCtl checks after it.
When sceNetSocket reports guest EAFNOSUPPORT (47) for the IPv6 socket,
skip those socket checks, run the rest of the test, and exit with 77,
which ctest reports as skipped. Hosts with IPv6 run every check.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Ha6Tsy62AFUyp9a5Mf7vjA
llvmpipe builds the high dword of the shader clock with a left shift by
32 (emit_clock in Mesa's lp_bld_nir_soa.c), so it is always 0 and
s_memtime and s_memrealtime wrap every 2^32 ns. A pass of
agc_driver_shader_clock whose two reads straddle a wrap failed with
"memtime: lane N went back from 4294921902 to 3823"; dispatching right
before the boundary fails every lane of that pass.
On llvmpipe compare the low dwords modulo 2^32, which stays correct if
Mesa fixes the shift. Other devices keep the 64-bit comparison.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Ha6Tsy62AFUyp9a5Mf7vjA
When a queue worker failed, it published the failure and woke the idle
waiters before failing the flips of the submission it was executing.
A thread returning from AgcDriverWaitIdle with that failure could still
see one of those flips neither completed nor failed, which made
agc_driver_flip fail with "failed flip was completed successfully" in
2 of 240 runs under four-way parallel load on lavapipe.
Fail the executing submission's flips first, as ReportFailure already
does for the pending submissions it drops before it notifies.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Ha6Tsy62AFUyp9a5Mf7vjA
PS5 titles pass a 0x230-byte SceAvPlayerInitDataEx: auto start is the
byte after debug_level at 0x74, nine 0x30-byte thread parameter blocks
fill 0x78-0x228 and the output video frame buffer count is at 0x228.
sceAvPlayerInitEx read both fields at their PS4 offsets: auto start at
0xa8 is the video decoder thread priority and the buffer count at 0xa4
lies in the audio decoder block. PPSA25063 (Poppy Playtime: Chapter 4)
sets every thread priority to 700, so its intro video started on its
own and stopped at once; it writes auto start 0 and starts playback
itself.
With this_size 0x230 or more both fields are read at the PS5 offsets;
smaller structures are read as before. The layout follows KytyPS5,
prosper, SharpProspero and sharpemu and is recorded in TechnicalDebt.
guest_avplayer builds a 0x230-byte structure with auto start 0 and
nonzero thread parameters, then with auto start 1, and checks when
playback starts and how many video buffers are allocated.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
An address-based build maps each imported registered range through its
host import. UploadPrepare merges a descriptor range or snapshot
overlapping such a range into the range's region, and the region kept
the import even when the merge took it past the import's end, as a V#
crossing into the next registered range does. Descriptor then bound the
import's buffer beyond its size, and the BDA table mapped the whole
region, the next range included, through the import's device address.
A merge that extends a region past its end now drops the import. The
region then takes the import lookup and, with no import covering it,
the copy path, as a range crossing an image mirror's end already does.
Like every copied range, it is read-only to pointer stores.
sceVideoOutAddPreVblankStartEvent threw "physical pre-vblank timing is
not implemented", so titles that pace on it stopped at startup. It now
registers the event like the vblank event does, and each emulated vblank
tick triggers the pre-vblank start events just before the vblank events,
with the pre-vblank count as data. The console's lead time is unknown.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
A title that never writes SPI_PS_INPUT_CNTL_0 relies on its clear-state
value 0, but the register was absent from the initial context, so every
draw of a pixel shader with interpolants was rejected with "missing
register at DWORD 0x191". All 32 SPI_PS_INPUT_CNTL registers now start at
0, as in the GFX10 clear state, both initially and after CLEAR_STATE.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
v_fma_f16, v_fmac_f16, v_fmamk_f16, v_fmaak_f16, v_pk_fma_f16 and
v_pk_fmac_f16 rounded an f32 fused multiply-add to f16, rounding twice.
The product of two f16 values is exact in f32, so the sum is now rounded
to odd in f32 with an exact error term and then rounded to nearest even
in f16, which rounds the exact result once.
computePostDominators iterates its sets to a fixed point, visiting the
blocks in id order. Post-dominance flows from a block's successors back to
it, and successors mostly have higher ids, so each pass moved the sets back
by about one block: a long program needed about as many passes as it has
blocks, each costing O(blocks^2). recomputeAnalyses runs it after every
split of splitSharedMergeBlocks, up to four times per block.
Visit the blocks in post-order of the CFG (successors first), then any the
entry does not reach. The sets start from every block and only shrink, so
the iteration still converges to the same greatest fixed point, now in a
few passes.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
CB_COLOR_ATTRIB3.RESOURCE_TYPE 0 is a 1D surface (AddrResourceType
ADDR_RSRC_TEX_1D in addrlib). On GFX10, addrlib allows a 1D surface the
linear and render swizzle modes (Gfx10Rsrc1dSwModeMask) and picks its
swizzle pattern the same way as for a 2D surface (GetSwizzlePatternInfo
only tells 3D apart). So a 1D color target one row high is laid out
exactly like a 2D target one row tall, and is decoded as one.
A 1D target with a standard swizzle mode is rejected as invalid; one
with more than one row is not modeled and is rejected.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
With f32 denormals flushed, every f32 multiply and fma checks whether the
exact product is below 2^-126 (#1850): two exponent extracts, a 32-bit
significand multiply-high and a chain of compares and selects. When a
factor is a literal or inline constant, its exponent settles the check
during translation:
- a factor that is zero (after the input flush), infinite, NaN or at least
1 in magnitude never gives a tiny product, so the check is not emitted;
- a power-of-two factor never carries out of the significand product, so
the multiply-high is not emitted.
Constant sources are folded with their abs, neg and denormal flush, so the
factor reaches the check as a constant.
With f32 denormals flushed, every f32 result is flushed when it is
written and every f32 source when it is read, so a source computed by an
earlier flushing op is flushed twice. A flush returns any value that is
not a denormal unchanged, and the driver can't tell that the first flush
already removed them.
DenormalFlushEliminator replaces a flush whose source can't be a
denormal with the source: a flush, a normal or zero constant, a sign
change, absolute value, clamp or bit cast of such a value, an integer or
f16 converted to f32, and a select or phi of such values.