sceAjmBatchJobDecodeSplit queues a split run job with the stream
sideband, as sceAjmBatchJobDecode does for a single buffer pair.
sceAjmBatchJobSetResampleParametersEx with a zero ratio change per
sample sets the ratio as sceAjmBatchJobSetResampleParameters does; a
non-zero change throws, since its ramp is unknown.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Measure the mixed f16/f32 boundary on gfx1036 and pin both factor
slots, half selection, signs and zero f16 addends in the existing test.
Record this measured scope while keeping legacy mad/mac unchanged.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
With f32 denormals flushed, RDNA2 flushes a product only when its value
rounded to 24 bits in the current round mode is below 2^-126. The
tiny-product check tested the exact product, so products that round up
to 2^-126 became zero in v_mul_f32, v_mul_legacy_f32, v_mullit_f32 and
zero-addend f32 FMAs. The separately rounded v_mad_legacy_f32 and
v_mac_legacy_f32 keep the exact check, as they are not measured there.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
v_cvt_f16_u16 SDWA only accepted word and dword source selects. Silent
Hill Townfall (PPSA33286) converts the top byte into the low half of a register
and keeps the high half (src0_sel:BYTE_3 dst_sel:WORD_0
dst_unused:UNUSED_PRESERVE), so its shaders failed to recompile. The
generic SDWA source path already zero-extends byte selects, which is the
u16 value the conversion expects, so the rule now accepts every source
select, with whole and partial destinations.
agc_driver_sdwa_cvt_f16_u16 runs four byte selects with dword, WORD_0
and WORD_1 destinations on the GPU and checks the converted halves and
the preserved bits.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit d55dfe8b33)
A guest path whose bytes the host cannot convert to a native path made
ResolvePath throw std::filesystem::filesystem_error, which aborted the
process. No file can have such a name on the host, so stat reports
ENOENT, as for any other missing file.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
VLC (PPSA85300) imports execvp (0NJDcQ2B8vE) from libkernel and fails
to load because no library exports it. Replacing the process image is
not supported, so it throws if called, like sceSystemServiceLoadExec
does for executable replacement. VLC itself cannot reach the call: its
fork and vfork fail with ENOSYS, so the child that would call execvp is
never created.
sceKernelSignalSema threw invalid_argument for a count of 0. Marvel's
Wolverine (PPSA03671) signals with a count computed as min(a, b) - c,
which can be 0, and ignores the result, so the throw ended the title a
few minutes in. A zero count now adds no tokens and returns SCE_OK, as
in shadPS4 and Kyty. A null semaphore and a negative count still throw.
guest_kernel_errors signals 0 on a full and on an empty semaphore and
checks that the count is unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 7191d34c4d79622ba71087f0da2b75eb81ad2c23)
The Windows TLS rewriter only patches FS-relative instructions that
CodeInstructionCollector decodes. Code that no symbol, unwind range or
root reaches is covered by a linear sweep that starts after int3 padding
and stops at the first instruction beginning with two zero bytes, so
zero-filled bytes are not read as code.
The .NET NativeAOT homebrew titles pad between functions with zero bytes
instead of int3 and have unwind entries for only part of their code. In
Prospero Vibrate (PPSA99920) the sweep ended at the padding after the
first function. Functions reached only through switch jump tables, which
the control-flow graph does not follow, or through pointers it cannot
resolve kept 105 of 670 FS loads unpatched: 84 `mov reg, fs:[0x28]`
stack-guard reads (65 into rax, 19 into rcx) and 21 `mov rax, fs:[0]`
thread-pointer reads. The title faulted reading address 0x28 within a
second of start.
The sweep now treats a zero run that follows a jump, call, return or
trap and ends at the next 16-byte boundary as alignment padding, and
continues at that boundary. A call counts because a function can end in
a call to a noreturn function. Zero fill after straight-line code, or a
whole zero 16-byte block, still ends the sweep as before.
All 670 FS loads in PPSA99920 are now patched, as are the 102 of 685 in
Prospero Explorer (PPSA99109) and the 103 of 718 in Prospero Multi Tools
(PPSA99110). New tls_function_coverage padding cases: loads behind zero
padding after a return, a call and a jump, with 13, 2, 1 and 5 zero
bytes, are patched; a load behind zero fill after a nop is left
unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 0306c677784b6c4272990ce65f6daf9fb2dbc3ca)
sceKernelMkdir checked that the parent of the resolved path exists, but
for "dir/" std::filesystem::path reports "dir" itself as the parent, so
the call failed with ENOENT and created nothing, while FreeBSD's mkdir
(and the POSIX mkdir export) accept it. Strip trailing separators first,
and report ENOTDIR when the parent exists but is not a directory.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 5f74ddba8b346e6c552cf02554d47382708206f3)
The Linux loader takes the unnamed main image for guest code, as the
relinker's ET_DYN output is. Fedora's GCC does not default to PIE, so the
test executables were ET_EXEC and three loader tests failed.
PPSA11386 imports it; on main it is one of the title's three missing
imports, with sceSslGetCaList and sceSslFreeCaList, and the title does not
call it during its start-up. The signature is unknown, so it is declared
without parameters and throws.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA11386 imports sceSslGetCaList and sceSslFreeCaList and PPSA15508
imports sceSslUnloadCert; on main all three are missing and the loaders of
both titles stop on them. No root certificate bundle is shipped and no
loaded certificate is kept, so an SSL context holds no certificates:
sceSslGetCaList clears the list and returns NOT_FOUND, as sceSslGetCaCerts
does; sceSslFreeCaList accepts only that cleared list; sceSslUnloadCert has
nothing to drop and is assumed to return 0. A null list returns the
invalid-argument code that sceSslGetCaCerts and KytyPS5 return. An unknown
context and a list sceSslGetCaList did not return throw, as their codes are
not confirmed. Signatures and the SceSslCaList layout follow SharpProspero
and shadPS4.
guest_ssl_tests now links libc, as guest_http2_tests does, so an exception
thrown from libSceSsl unwinds with the same unwinder that resumes it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
MemoryIndexBelongsTo walked every instruction of the program and asked
BufferAccessOf, AddressOpcodeInfoOf and ImageOpcodeInfoOf about each one.
TryMakeTableImage calls it for each of a table handle's eight descriptor
dwords and once more for a material key, and PlanIndirectImages calls
TryMakeTableImage for every image instruction whose handle is not planned
yet, so each such instruction could cost up to nine walks of the whole
program. PlanIndirectImages now indexes the instructions that access
memory by their memory index once, before it plans, and
MemoryIndexBelongsTo looks the index up while that pass runs. The
planning pass adds, removes and changes no instruction, so the index
stays valid until the pass drops it at its end. Outside the pass, where
the function has no caller, it walks the program as before.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
Add the guest socket descriptor guard to sceKernelFdatasync before any
native syscall, matching the existing sceKernelFchmod pattern. This
prevents high guest socket descriptors (e.g. 0x10000000) from reaching
the Windows CRT _commit, which would trigger the invalid-parameter
handler, and ensures the correct SCE error is returned on all platforms.
Refactor fdatasync_nid_postfix to delegate to sceKernelFdatasync via
PosixResult, removing the duplicated socket guard and native syscall.
Extend GuestFilesystem tests to cover:
- sceKernelFdatasync on a valid guest socket returns SCE EINVAL (0x80020016)
- sceKernelFdatasync on a closed guest socket returns SCE EBADF (0x80020009)
- sceKernelFdatasync on a high invalid descriptor (0x7fffffff) returns SCE EBADF
- closed-ordinary-descriptor tests now run on Windows (verified _commit on
a closed descriptor returns EBADF without provoking the CRT handler)
A recorded dispatch or draw whose use needs completion work goes into the
copied-writer lists (VulkanDevice's copiedWriters, DrawCopiedWriters).
Fills, buffer copies and indirect argument reads treat every write of a
listed object as a store the CPU makes when its batch is reaped, and wait
for that batch. Completion work is also needed for the BDA fault check
alone, and the written sub-ranges of GPU copies are copied back by the
GPU (RecordCopyBacks) before the listing. Such an object has no CPU
write-back (HasCopiedWrites is false), and its stores are ordered by the
barriers like direct writes, yet it was listed and waited for.
Both lists now take an object only when HasCopiedWrites holds after
MarkGpuWrites. The completion action still runs for the fault check.
agc_driver_copied_writer_copy records a dispatch that reads through
global (BDA) loads and stores through a bound buffer into registered
memory, then copies that output on the GPU (VulkanDevice::CopyBuffer)
before the batch ran. It checks that the copy is a transfer between the
host imports without a sync, and the copied bytes. Without the change the
copy waits for the dispatch's batch.
PPSA14632 (LEGO Horizon Adventures): every one of the DMA_DATA copy
waits counted over 75 s came from such writers. Queue 0's GPU-mutex hold
for copies drops from 3.5 s to 30 ms per 10 s, and presents rise from
about 102 to 109 per 10 s.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
An upload of a storage image up to 1 MiB reads the surface's guest bytes
into a baseline (#1599), which a later write-back compares against for
blocks the CPU stamped. When a unit shadow, another image's pending
results or a recorded GPU store covers the surface, that read goes
through the flush hook: the shadow is published and the worker waits for
the GPU, although the upload itself runs on the GPU from the import.
The baseline is now taken only when nothing of that kind overlaps the
surface. Otherwise the image has none, and its write-back keeps the CPU's
bytes for stamped blocks, the rule before #1599. TechnicalDebt's entry
names the condition.
agc_storage_baseline_settled creates a storage image over a watched host
import with a recorded store pending over part of it and checks that the
upload did not submit the open batch; without the change the baseline
read syncs on that store. agc_unchanged_cpu_stamps (#1599) still passes.
PPSA14632 (LEGO Horizon Adventures) refreshes such images about 870
times per 10 s from queue 0 dispatches: the hook's recorded-store syncs
go from about 3400 waiting 4.0 s to about 630 waiting 0.3 s per 10 s,
and a direct dispatch's device call from 356 to 107 us.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A build's sampled image elements often repeat the element just before them
in plan order (the same eight descriptor words). Each still took its own
stage-A record (decode, collect, DCC key read, cache entry) and its own
stage-B lookup.
The lookups run in plan order and nothing runs between two consecutive ones,
so a repeated element's lookup would find the state the previous lookup just
left: the entry it validated or made, current against the same collect. Such
an element now binds the previous element's texture (when the depth-compare
flag matches too, which is part of the cache key), and stage A gives it a
record of the decoded descriptor only. An element repeating an earlier but
not the immediately preceding one still takes its own lookup, as does any
element after a storage image lookup.
A resource build decodes every image element's eight descriptor words,
describes the surface (a mip layout with a vector of levels) and finds the
sampled texture's cache entry by hashing its key, once in stage A and again
in stage B. Most elements repeat a small set of descriptors from build to
build.
Each worker now keeps a small direct-mapped memo by descriptor words of the
decoded resource, its guest size and view component mapping (pure functions
of the words) and of the cache entry the words last found. The entry is
reused only while the sampled texture cache has erased no entry since it
was found (an erase counter bumped by eraseTexture), so the list iterator is
still valid and still holds the same key; anything else takes the hash
lookup.
Buffer and DeviceBuffer created their VkBuffer at the pool's size class, so
a robust read past the requested size stayed in bounds and returned the
bytes an earlier user of the pooled memory left there instead of an
out-of-range result. Each VkBuffer now has the requested size, created with
the pool's usage, over memory of its class (or its slab slot); one taken
from the pool for a different size is recreated over the same memory at
the same offset. agc_buffer_pool follows a pooled buffer by its memory, so
its class and reuse cases hold with the exact-size buffers.
Intersect copied fixed-point sets without allocating each intermediate.
Preserve sorted results and the existing analysis iteration order.
Compact oversized storage only when publishing a changed set.
Keep an allocating control switch outside the cache key.
Compare complete fixed points over empty intersections, loops and DAGs.
Register the same equivalence fixtures for the allocating control.
A DMA_DATA copy larger than the store limit runs as a transfer between
host imports. When the destination is not registered guest memory (the
GPU can neither read nor write it, so no import exists), the transfer
was refused and the packet drained the device: every batch recorded so
far was submitted and waited for, then the CPU copied.
Such a copy only has to see the source's results. When CopyBuffer
refused for want of an import (path 2) and nothing can still store over
the destination (VulkanDevice::StoresPendingOver: a recorded write, a
label, a copied write-back, a storage image's pending write-back or a
unit shadow), the packet now flushes storage results pending over the
source and waits for the batches that write it (Recorder::SyncThrough),
then copies on the CPU without a drain. Anything else still drains as
before. The [sync] line counts these copies.
agc_driver_tests copies a buffer the GPU just wrote into host memory,
once directly and once behind a label into the destination, and checks
the bytes and that the copy did not drain.
PPSA14632 (LEGO Horizon Adventures) copies 256 KiB of GPU results into
host memory this way, about 50 times per 10 s: device drains drop from
about 50 to none per 10 s.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
TestUnsyncedVideoKeepsUpWithAudio built its player without an event
callback, which enables auto-start (autoStartEnabled = init.auto_start ||
callback.event_callback == nullptr). The controller thread then enables the
streams and starts playback shortly after the source is added, racing the
test's own sceAvPlayerEnableStream. When the controller won,
Source::EnableStream saw started == true and the test failed with "enable
video failed".
The test now passes an Events object, as the other tests that drive the
player by hand do.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>