Jelly5 (PPSA99505) imports sceAudioOutExGetMonitorInfo (PhnNN0UEV6Y),
sceAudioOutExConfigureOutput (VcE+gXSwFXI), sceAudioOutExOpen
(6X6dp+07h4U) and sceAudioOutExClose (0TfjSulCV2A) from libSceAudioOut
and fails to load because no library exports them. It calls them only
for its optional HDMI bitstream output, and their signatures are
unconfirmed, so they are exported without an implementation and throw
if they are called, like sceSaveDataCancel.
Without MAP_FIXED the address is a hint, as for FreeBSD's mmap: the reservation goes at the hint when that range is free, else at the first free range above it. The hint was dropped, so every hinted reservation landed at the lowest free address.
RetroArch (PPSA99169) reserves its cores' direct-memory heap near 0x2000000000 outside the GPU window (0x200000000-0x300000000) and refuses a range inside it; with every reservation at 0x200400000 the heap was never made, and Dolphin's first aligned allocation returned null.
AI-assisted (Claude Code).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Every draw into a resident target refreshes the target's storage image
(StorageTexture::Refresh): a pending-registry scan for an alias,
FlushPending over the surface, the collect, the key proof, a
whole-surface UnchangedSince, four vectors and a generation update over
every 64 KiB unit, nearly always finding the image current.
A refresh that finds the image current now keeps a proof: the image's
generation and uploaded keys, its key proof's generation and the pending
registry serial. The next refresh is answered from it when the image's
own state is still that, the surface and its key range are unstamped
since those generations (CollectWrites over both, then one
UnchangedSinceAll), and no other image has results pending over the
surface: the registry serial is unchanged, or the registry is scanned and
holds none (a newly pending image, a flush in progress). The proof is
taken only under GuestMemory::GpuMutex, without a pending alias, with
stable keys and when no other pending image overlaps the surface; any
full refresh drops it. A CPU write, a driver or GPU store, a key store,
another image's pending results or a different image therefore always
refresh in full, and the image's own pending results (a draw into it)
keep the proof.
agc_driver_recorder_tests refreshProofTests: an unchanged image and one
holding its own pending results are proved; a CPU write, a driver store
into the surface, a key store, another image's pending results, a new
image of the surface and a fast clear of the keys each refresh in full.
A geometry (NGG) strip draw on the mesh path assigned every primitive the next index positions without looking for the restart index: a triangle spanning a restart fetched vertex 0xFFFF and was drawn to wherever that read landed, and the strip parity never reset, so after an odd-length strip every triangle's winding flipped and face culling dropped it.
For an indexed strip draw with restart enabled and the restart index present, the draw now records each position's strip start (one past the last restart at or before it) and passes the table after the mesh arguments, flagged in draw word 3. The mesh prologue reads the start of its primitive's last vertex: a primitive whose start lies past its first vertex spans a restart and is made degenerate, and the others take their parity from their strip's start (or the draw's first index). The restart vertex itself fetches vertex 0. The table is built from the index bytes the draw already reads (its copy, or the guest memory an in-place import reads), next to #1968's restart-aware highest-index scan.
The new Mesh.cpp test draws quads as four-index strips each followed by a restart (16- and 32-bit indices, and an indirect draw starting mid-buffer) with front faces culled: every quad must render whole and the gaps between them stay clear. Without the table the first check fails ("a triangle crossed the restart after quad 0").
AI-assisted (Claude Code).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
#2096 keeps a copy of a storage image's guest bytes so that Refresh can
compare memory the write watch does not cover. The host-import upload
path takes that copy only when the range is unwatched, but the DCC
fast-clear path took it on every upload. Reading the whole surface goes
through the flush hook, so each 64 KiB block of a surface that a unit
shadow covers recorded a publish and waited for the GPU.
The clear path now resolves the surface's host import first (the import
can unwatch the range, as a compared host-pointer import does) and takes
the copy only when the range is then unwatched, like the import path.
Write-watched memory, such as direct memory behind a dma-buf import,
skips it; a range that is unwatched later re-uploads instead of
comparing, as before #2096.
agc_driver_dcc_keys_first_write checks that a fast-cleared upload keeps
the copy exactly when its range is unwatched at that point.
PPSA14632 (LEGO Horizon Adventures) on Linux, RX 9070 XT: the flush hook
waited ~60,000 times per 10 s for these publishes (6.4 s), now ~3,500,
and presents rise from ~24 to ~100 per 10 s.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A stale storage snapshot is revalidated by comparing every tracker block
stamped since it was taken. A title that binds buffers a dispatch writes
in place every frame (the whole declared range stamped, few pages really
changed) makes the graphics worker compare gigabytes per second.
Compares of 1 MiB or more are now split by block across a small pool of
helper threads (hardware threads / 8, from 1 to 4). The compare is memory
bound, so the worker's share roughly halves rather than dividing by the
thread count. A caller that finds the pool busy compares on its own
thread. Results and the patch-in-place rules are unchanged.
agc_driver_graphics_tests parallelCompareTests: per-span results on the
pool and serial paths, and two threads comparing at once.
A stale storage snapshot was compared whole with the guest bytes and, on
any difference, copied whole into a new buffer, although few of the
tracker blocks stamped since the copy usually hold different bytes.
Only the 64 KiB tracker blocks stamped since the snapshot's generation
are compared now. When some differ and the cache holds the only
reference (no recorded draw binds the buffer), those blocks are copied
into it in place; otherwise the range is copied again as before.
agc_driver_recorder_tests drawSnapshotPatchTests: changed bytes in
several blocks and a whole changed block patch the snapshot nothing else
holds, an unchanged one is reused, and one a recorded draw still holds is
copied again with its bytes untouched.
A written V# element bound in place in a host import makes every load a
PCIe round trip. A particle update that loads and stores a 10 MiB pool
(2048x64 threads over 131072 records of 80 bytes), above the 2 MiB written
window, took about 4.8 ms of GPU per frame.
An element the shader also reads (DescriptorBinding::bufferRead), written by
a direct dispatch whose threads times the V# stride cover at least half of
it, now takes device-local staging up to 16 MiB: that dispatch drops to
about 0.06 ms plus 0.9 ms of bulk copies. The coverage test keeps a kernel
that updates about 12k records of a 16 MiB pool in place, where staging all
of it would cost 1.3 ms of copies for a 0.08 ms kernel. Write-only
elements, indirect dispatches and raw (stride 0) buffers keep the 2 MiB
window.
A storage write-back copied the image into a linear buffer and retiled
that buffer; an upload detiled into a linear buffer and copied it into
the image. With storage image access without a format, the retile now
reads each texel from the image through an unsigned integer view of the
element size, and the detile writes it there, so the linear buffer, its
copy and one barrier per move go away. The texels move bit for bit as
before, through the same tiling equations and windows.
This covers the block-unit windows of write-backs and uploads and the
whole-surface direct upload, for 2D, array and cube images.
agc_driver_recorder_tests singlePassTests: a first upload, a write-back
of new texels in every mip and a second upload over the stored memory
leave the images and guest memory byte for byte equal to the copies
through a linear buffer, in plain and write-watched memory.
DescriptorBinding gains bufferRead next to bufferWritten and bufferAtomic,
filled from the resource tracker's per-buffer read flag and kept in the
shader disk cache (format 24).
A recorded draw continued the open render pass only after a draw that
wrote no memory, so every draw with a storage write ended the pass and
paid two barriers. A draw now continues the open pass when its accesses
have no hazard (PassHazards) against those of the draws since the last
barrier. Address-based draws, draws through buffer device addresses and
draws with copied writes count as reading and writing any guest memory.
A draw of other attachments with no hazard ends the pass without a
barrier and begins its own without one, and a hazard break records the
begin barrier alone, towards every graphics stage, instead of the pass
end barrier plus the begin barrier. A pass with a depth attachment or
attachment proxies, or one followed by work after the pass, keeps both
barriers. APS5_FULL_BARRIERS keeps every barrier, as for the other merges.
PassHazards keeps the guest ranges, images and attachments the draws
since the last barrier read and wrote, and answers whether a new draw has
a RAW, WAW or WAR hazard against them. Address-based reads and unknown
writes count as touching any guest memory; attachments of the current
pass are ordered by rasterization and only conflict with other passes or
with sampled and storage uses. Unit tests in agc_pass_hazards.
The Windows sceKernelPread stopped going through pread when it learned to
return errors, and with it lost the random device read, so a pread on
/dev/urandom reached ReadFile on a handle that is not a disk and failed
with ESPIPE. Read random devices first, as the Linux path does.
A pread into a read-only guest mapping now returns EFAULT instead of
throwing, matching Linux and the AIO read beside it, so the Windows
guest memory test checks for that return.
Read rtkit's MaxRealtimePriority and RTTimeUSecMax before touching the
limit, keep a hard limit that already satisfies rtkit, lower the soft
limit to at most half of the hard one, and log when the hard limit is
lowered. rtkit checks the hard limit, so it cannot be left alone when it
is above RTTimeUSecMax; the side effect is listed in TechnicalDebt.md.
Log the policy rtkit applied, SCHED_RR by default.
A draw's storage snapshot was copied again whenever the write tracker
reported a store over its range, although most such stores leave the
bytes as they were: in one title screen about 10k of 14k stale lookups per
10 s held the same bytes (3.5 GiB of copies).
A stale storage snapshot is now compared with the guest bytes, after the
caller's collect of the range, before it is dropped. When they are equal
it takes that collect's generation and is reused; any store after the
collect is stamped newer and fails the next check, as for a fresh copy. A
registry change still drops it without reading, and vertex and index
snapshots are dropped as before.