The host mixes without the console's mastering stage, so the mastering
parameters have nothing to configure, as with sceAudioOut2MasteringInit.
Accept them instead of aborting, keep throwing for a null parameter
block, and record SetParam next to MasteringInit in TechnicalDebt.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Return the id a graphics event was registered with in
sceAgcDriverAddEqEvent, which titles derive from their context
(PPSA12544: 0 or 1 for graphics, 0x20 + 8 * pipe + queue for compute) and
read back to dispatch the event. Other event filters, a null or
misaligned event and an id above 32 bits throw. The meaning is an
assumption and recorded in the technical debt.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
GuestAppContent now writes a param.json that declares downloadDataSize 0
and checks that sceAppContentDownloadDataGetAvailableSpaceKb returns OK
with 0 KB for /download0 (it threw before), and PARAMETER for a null
result. TechnicalDebt records that the console's behaviour for such a
title is unverified.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Address review: read a grain's buffers at the next push without spinning
under the context lock, keep the no-device model mixing at push time,
size the pad queue from the unplayed main grains again, use generic
names in comments and TechnicalDebt, and add audio_out2_timing (next-push
read, queue level beyond the cushion, priming after running dry).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The APC delivery was allocated after SuspendThread, so a target holding
the allocator lock deadlocked the raising thread; it is now allocated
before the suspend. The wait count a raise checks lived in the target's
thread_local storage and dangled once the thread exited; it is now a
member of PthreadPrivate, which TimedWait counts into through a
thread-local pointer bound when the thread starts, and a raise on a
thread that already finished returns ESRCH. TechnicalDebt gets one line
per unverified choice: Windows only, the FreeBSD ucontext layout, the
signal mask, the YMM upper halves, and delivery to threads outside
TimedWait.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA03306 (Silt) loads the Unity plugin Media/Plugins/PSNCore.prx, which
imports scePlayerReviewDialogInitialize, Open, UpdateStatus, GetResult and
Terminate from libSceCdlgPlayerReview. No library provided it, so loading
the plugin failed with "Failed to load module ...\libs\libSceCdlgPlayerReview.prx".
The library follows libSceWebBrowserDialog: the dialog shows nothing, Open
finishes at once and GetResult reports that the user canceled. Terminate
also accepts a finished dialog. GetStatus and Close are added as well.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
OpenAGC's include/agc_nids.h names three more of the raw-NID exports, and
each name hashes to its NID:
gQkqkLttcpw sceAgcAcb_gQkqkLttcpw -> sceAgcAcbAtomicGds_0900
dolOmWH+huQ sceAgcUnknownGetFusedShaderSize -> sceAgcGetFusedShaderSize_0080
V++UgBtQhn0 sceAgcGetDataPacketPayloadAddressUnk -> sceAgcGetDataPacketPayloadAddress_0090
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Eight libSceAgc exports were published under a raw NID with a made-up
name. Each NID is the hash of a versioned SDK name (checked with
tools/nid_names.py compute_nid), so the functions now carry that name and
are exported from it directly:
23LRUSvYu1M sceAgcUnknownInitState -> sceAgcInit_0090
-KRzWekV120 sceAgcUnknown__MKRzWekV120 -> sceAgcDcbSetIndexSize_0600
Ikfdt-rIqCE sceAgcUnknown_Ikfdt_MrIqCE -> sceAgcJumpPatchSetTarget_0300
7Wa3aeJgeVU sceAgcUnknown_7Wa3aeJgeVU -> sceAgcBranchPatchSetThenTarget_0300
rP5xLdOf26k sceAgcUnknown_rP5xLdOf26k -> sceAgcBranchPatchSetElseTarget_0300
fd5Bp5tGTgo sceAgcUnknownFuseShaderHalves -> sceAgcFuseShaderHalves_0200
qj7QZpgr9Uw sceAgcDcbContextStateAnotherOp -> sceAgcDcbContextStateOp_0100
k0E7vkgqAuE sceAgcCreateInterpolantMappingVsPs -> sceAgcUpdateInterpolantMapping_0100
The exported NIDs are unchanged; the extra exports under the hashes of the
made-up names are gone. Behaviour is unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA01325 stops on sceFontGlyphDefineAttribute right after generating a character glyph: it sets attribute 0x11 to 0 on that glyph, deletes it without using it, and draws the character with sceFontRenderCharGlyphImageHorizontal. The meaning of the attributes is unknown, so the call checks the glyph and ignores the rest; TechnicalDebt lists it under silent stubs.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UTjpbMX7BUFMZZaxJE98zV
Astro's Playroom (PPSA01325) fails eager binding on three imports. The two voice chat group requests follow the offline model of the other sceVoiceChatRequest* calls and return SIGNED_OUT; sceRudpActivate, whose signature is unknown, is declared as a throwing stub.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UTjpbMX7BUFMZZaxJE98zV
PPSA16064 (Minecraft Dungeons II, Unreal Engine) failed to load because
these imports had no export:
- libkernel: sceCoredumpWriteUserString
- libSceSaveData: sceSaveDataConvert, sceSaveDataGetConvertProgress
- libSceVideoOut: sceVideoOutVrrPegToFixedRate,
sceVideoOutVrrUnpegFromFixedRate
None of them is called during the title's start-up, so they are added
as unimplemented exports that throw with their name if a title calls
them. Their signatures are unknown; TechnicalDebt records them. The
built libraries export the NIDs the title imports.
Every command writer checked bottom <= cursor_up <= cursor_down <= top.
PPSA16064 (Minecraft Dungeons II, Unreal Engine) builds small one-packet
buffers (8 dwords) with cursor_down left null, and the first
sceAgcDcbCopyData into one threw "invalid command buffer cursors".
Nothing in the library allocates downward, so cursor_down only bounds
the space above cursor_up. A null cursor_down now means that bound is
top. Non-null cursors are checked as before. TechnicalDebt records the
assumption.
agc_commands writes six dwords into such a buffer and checks that a
further allocation past top fails without moving the cursor.
NID fCWdlnmB1Ks was exported as an unknown function that threw. The
name scePadIsRemoteController hashes to it. PPSA16064 (Minecraft
Dungeons II) calls it once per controller after
scePadGetControllerInformation, with the pad handle and the address of a
byte it has just zeroed, and ignores the result.
It reports whether the controller is connected through Remote Play.
Controllers here are local devices, so the answer is always false. An
invalid handle returns INVALID_HANDLE and a null output INVALID_ARG, as
the other pad calls do. Without it the title aborted at the main menu.
scePadSetAngularVelocityBiasCorrectionState, which the title imports but
does not call during start-up, is added as an unimplemented export.
guest_pad checks the handle and null-output errors and the result.