sceNpAbortRequest and sceNpDeleteRequest return SCE_NP_ERROR_REQUEST_NOT_FOUND
for an id that was never created or was deleted; sceNpPollAsync does too and
additionally rejects a null result pointer with SCE_NP_ERROR_INVALID_ARGUMENT
before reading the id, without writing the caller's result. A live request
keeps its signed-out completion. This pins the validation half of shadPS4's
np_manager model that issue #9277 reports; the kind, completion state and
WaitAsync publication half stays open, documented in the debt entry, and the
sceNpWaitAsync export itself stays with PR #9282.
Tests: guest_np_manager tests the four absent/deleted probes (0, -1, 0x7fffffff,
a deleted id) for all three calls, output preservation, null-result precedence
and the live-id paths; guest_np_reachability unchanged. Both pass on Linux; the
new asserts failed on unpatched exports first.
sceNpUnregisterStateCallbackA returns 0x80550015 for a callback id
outside 1..8, compared unsigned so 0, negative ids and INT_MIN are
included, as libSceNpManager.sprx does at RVA 0x15b10 in prosper's
reading. An empty slot still returns 0x80550009.
sceNpCheckNpAvailabilityA, sceNpGetAccountLanguageA,
sceNpGetParentalControlInfoA and sceNpGetAccountDateOfBirthA return
SIGNED_OUT without writing, like sceNpGetAccountCountryA. The game
presence queries report OFFLINE. A null pointer or user id -1 is
INVALID_ARGUMENT, and the request forms refuse request id 0 and an
unknown request as sceNpSetGamePresenceOnline does. Signatures and
checks follow shadPS4 and Orbital; sceNpIsPlusMember keeps throwing.
After the argument checks, shadPS4 looks the request up and returns
REQUEST_NOT_FOUND for one that was never created or was deleted. The
library already tracks live requests for sceNpSetTimeout.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
shadPS4 declares sceNpSetGamePresenceOnline(req_id, online_id, presence)
and returns INVALID_ARGUMENT for request id 0 or a null online id. The
export took (user id, timeout), so a caller's arguments landed in the
wrong registers.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceNpGetAccountId and sceNpSetGamePresenceOnline report NP as signed
out, and sceNpUnregisterPlusEventCallback returns 0 like the premium
form.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceNpGetAccountCountry, sceNpGetAccountDateOfBirth, sceNpGetAccountLanguage
and sceNpGetParentalControlInfo take an online id that matches no user,
sceNpGetUserIdByOnlineId and sceNpCheckPlus report NP as signed out, and
sceNpNotifyPlusFeature is declared and throws.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Account id 0 or a null output returns SCE_NP_ERROR_INVALID_ARGUMENT;
otherwise the always signed-out NP returns SCE_NP_ERROR_SIGNED_OUT, as
sceNpGetAccountIdA does. PPSA14632 imports it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceNpRegisterStateCallback and sceNpRegisterStateCallbackA stored nothing,
the unregister calls always succeeded and sceNpCheckCallback did nothing,
so a title that waits for its NP state callback never learned the user's
state. #1277 reports that Minecraft Preview (PPSA19639) needs the callback
(stop 2).
sceNpRegisterStateCallbackA now keeps up to 8 callbacks and returns the
slot plus 1. A null callback returns INVALID_ARGUMENT, a callback that is
already registered CALLBACK_ALREADY_REGISTERED and a ninth one
CALLBACK_MAX (0x8055001D). sceNpUnregisterStateCallbackA returns
INVALID_ARGUMENT for an id outside 1..8 and CALLBACK_NOT_REGISTERED for an
empty slot. The legacy sceNpRegisterStateCallback keeps one callback with
the same errors. The rules follow shadPS4
src/core/libraries/np/np_manager.cpp @15abf68c9b52 (RegisterStateCallbackA
and UnregisterStateCallbackAById L857-L901, the legacy pair L981-L1005,
ORBIS_NP_STATE_CALLBACK_MAX L36) and np_error.h L38.
Each registration is marked pending. sceNpCheckCallback takes the pending
registrations under the lock and calls them after releasing it, on the
calling thread, with SIGNED_OUT for the initial user 0x10000000. For the A
form this follows KytyPS5 src/libs/network.cpp @9e41d8320a27
(NpRegisterStateCallbackA L4021-L4034 marks the registration pending,
NpCheckCallback L3959-L3974 delivers it once). KytyPS5 never calls the
legacy callback (NpRegisterStateCallback and NpUnregisterStateCallback,
L4009-L4019, do nothing). The legacy callback is called as
(user, SIGNED_OUT, nullptr, userdata), as in shadPS4, which passes an NpId
only for SIGNED_IN (L823, L938-L940).
shadPS4 queues SIGNED_OUT from the user service login event instead
(DispatchPendingNpStateCallbacks L903-L962), and the same event calls the
reachability callback once with UNAVAILABLE (L922-L931, L959-L961). The
reachability callback is still not called here. These differences and the
unmeasured console behaviour are recorded in
docs/dev/debt/libSceNpManager.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>