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The declarations now live in libSceSaveData.native/Export.cpp, which both save data libraries are built from, so their entry belongs in that library's debt file. Co-Authored-By: Claude Opus 5.5 <[email protected]>
479 B
479 B
libSceSaveData technical debt
Functional
- libSceSaveData is built from the libSceSaveData.native sources, so a title that imports save data from
libSceSaveData, as PS4 titles do, gets the same functions. The separate implementation it had before kept save-data memory in_sd/sce_sdmemory/<user>/memory.datand mount aliases in_sd/_aliases; neither is read, so memory saved through that library is not found