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The declarations now live in libSceSaveData.native/Export.cpp, which both save data libraries are built from, so their entry belongs in that library's debt file. Co-Authored-By: Claude Opus 5.5 <[email protected]>
6 lines
479 B
Markdown
6 lines
479 B
Markdown
# libSceSaveData technical debt
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### Functional
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- [libSceSaveData](../../../core/libs/prx/libSceSaveData/CMakeLists.txt) is built from the libSceSaveData.native sources, so a title that imports save data from `libSceSaveData`, as PS4 titles do, gets the same functions. The separate implementation it had before kept save-data memory in `_sd/sce_sdmemory/<user>/memory.dat` and mount aliases in `_sd/_aliases`; neither is read, so memory saved through that library is not found
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