milescovielloandClaude Opus 5.5 12b20e17f6 fix(agc): read a multisampled target's CMASK by its MSAA codes
A multisampled color target with a CMASK fast clear seeds its state from
the CMASK when it is first used, and later fills of the CMASK update it.
Both read the bytes as DCC keys: 0x00 is a clear, 0xff uncompressed, and
anything else refuses ("reads as mixed"). But an MSAA CMASK nibble is
FMASK code | color code << 2 (Mesa ac_descriptors.h CMASK_MSAA_CODE), so
0xcc (FMASK cleared to fragment 0, color expanded), and the 2x and 4x
"FMASK uncompressed, color expanded" codes 0xdd and 0xee, are states with
no pending fast clear that were refused. Ruffle (PPSA68091) clears its
target's CMASK to 0xcc every frame and stopped on the refusal whenever
that clear landed before the target's first use.

The seed now reads the uniform CMASK byte (after pending writes, like the
key read) and both paths classify it by those codes: 0x00 (register color
clear, FMASK cleared) is the fast clear as before, any color-expanded code
(0xc to 0xf in both nibbles) is "no fast clear", and other codes, or bytes
that differ, are still refused.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 18:59:53 +00:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

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* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

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This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

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This project is licensed under the GNU General Public License version 2 only.

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