thuanquangandClaude 1868043281 test(agc): skip only the device-dependent f64 denormal mode results
On a device whose target reports no f64 DenormPreserve, the f64
rounding and add/mul denormal mode tests skipped every mismatch in the
modes that keep f64 denormal inputs (1, 3 and no known float mode) and
checked modes 0 and 2 strictly. A recompiler regression in modes 1 and
3 never failed there, such as dropping the v_fract_f64 result flush
that only mode 1 shows, while mode 2 failed where a driver may flush a
denormal result of normal inputs (v_add_f64 and v_mul_f64 rows 4, 9,
11 and 15).

A result is now skipped only when its expected value changes if the
device flushes f64 denormal inputs, results or both, and only until the
device shows that it keeps them: when the run without a known float
mode, which uses the native instructions, matches every row, the other
modes are checked strictly.

Co-Authored-By: Claude <[email protected]>
2026-10-20 15:04:34 +07:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

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Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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