- mprotect: the guest rounds a range to its 16 KiB pages. A Mach-O image
is loaded at a multiple of the host page size only (4 KiB under
Rosetta), so the pages are counted from where the ELF address 0 of the
image holding the range was loaded, and a rounded edge smaller than a
guest page that lies in the gap between two segments, where no host page
exists, is left out. The write watch is told the new protection.
- sceKernelVirtualQuery reads the region with mach_vm_region.
- sceKernelMunlockall unlocks the ranges libkernel locked, one by one:
macOS has no munlockall, which fails there with ENOSYS and would
overwrite errno.
- The stack protect test reads page protections with mach_vm_region.
This is mugurc's f66a4df741 from his macOS series, without the mlock
check that #10889 adds.
Co-authored-by: mugurc <[email protected]>
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About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game status and test reports live in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.
License
This project is licensed under the GNU General Public License version 2 only.