akkadbakkad89 2189fb06ea fix(libkernel): retire delivery-drain posts against a finished target
QueueForDeliveryDrain ran after ResumeThread with no coordination with
the target's final ReapDeliveryDrain: a target could exit between resume
and enqueue, leaving the post in a box nothing would drain again and
retaining the QueuedDelivery reference.

Admission is now decided under drainBoxesLock against the target's
_finished flag, which is stored before the final reap in program order;
denied posts run their callback inline so the entry and the reference
are resolved exactly once on either path.

The GuestRaiseException regression arms a post hook, holds the producer
between resume and enqueue, lets the target finish and reap, then
completes the post and requires the drain to stay empty; the churn
rounds also assert the post hook observed mailbox posts alongside the
delivered raises.
2026-11-01 18:30:44 +05:30
2026-08-03 20:02:52 +03:00

English | Português (Brasil) | Español | 简体中文 | Русский

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states throw a C++ exception, usually std::runtime_error. An exception that nothing catches prints its what() to stderr and ends the process.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.7%
Python 5.7%
CMake 2.3%
JavaScript 0.2%