Yunus Shaikh 3bdb6274d9 test(agc): refresh the watched heap beside an unwatched one by its writes
A run of adjacent heap mirrors is collected as one range. Once a refused
heap keeps its mirror after its range has left the write watch, such a run
can no longer be collected whole, and each of its mirrors is collected on
its own: the unwatched one is refreshed in full and its watched neighbour
by the blocks the CPU wrote.

The test registers two adjacent heaps, takes a block of the first off the
watch and writes to both, and checks that the next build keeps both
mirrors and serves both writes, with the address-space cache and without
it. Refreshing the whole run as unwatched instead leaves the neighbour's
mirror without its write. The heaps share one allocation and the mock
device imports nothing, so the test runs on every platform.
2026-10-16 04:05:04 +00:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

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Status

libraries shaders

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Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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