Celegans12 3cf8170ff8 feat(agc): toggle runtime switches in alternating phases of one run
Two runs of the same scene drift apart by more than many effects worth
measuring. APS5_AB=<seconds>:<switch>[+...] alternates phase A (switches
as the environment sets them) and phase B (the listed switches toggled)
at flip packets, under the GPU mutex after the draw pipeline drained,
and prints "[ab] phase A|B <k> begins/settled at present <n> (t <s> s)".
APS5_AB_START (a flip count, or <n>s) delays the first phase and
APS5_AB_SETTLE (default 2 s) marks when a phase's reports are clean.
Switches live in a registry (RuntimeSwitches) of relaxed atomics that
start as the environment sets them; APS5_NO_BARRIER_BATCH is the first,
since every elision it gates is decided per barrier. Any other name
fails the first flip. Without APS5_AB nothing changes.

AI-assisted: yes
2026-10-26 12:26:04 +01:00
…

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.7%
CMake 2.4%
JavaScript 0.2%