NikoandClaude Opus 5.5 3e1b0f5aa4 feat(libSceLibcInternal): export __inet_ntoa_r
The PS5 3.20 export inventory of libSceLibcInternal lists
__inet_ntoa_r next to inet_ntoa_r, and no AnyPS5 library exported it,
so a title importing it could not resolve it. It now runs inet_ntoa_r:
FreeBSD 11.4's arpa/inet.h names the function __inet_ntoa_r, and
inet_ntoa.c makes inet_ntoa_r a weak alias of it.

__inet_addr, __inet_aton and __inet_ntoa are in the same inventory,
but libc already exports them and the relinker also looks up
libSceLibcInternal imports in libc, so they are not added here.

guest_inet_address formats an address through __inet_ntoa_r into a
buffer of exactly the text's size, and checks that a buffer one byte
short is returned unchanged with ENOSPC and that inet_ntoa's buffer is
left alone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-21 16:25:51 +02:00
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About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.7%
Python 5.7%
CMake 2.3%
JavaScript 0.2%