A CB resolve whose source is an 11_11_10 float target stopped the title at
decode ("CB resolves of 11_11_10 float color targets are unsupported"): the
target is an R32_UINT image, and the subpass resolve of an integer format
takes one sample instead of averaging. The resolve now draws a pass that
reads every sample of the multisampled R32_UINT image, unpacks the three
unsigned small floats, averages them in float32 in sample order, and packs
the result with truncation toward zero, matching the ROUND_MODE the target
is already required to have. An infinite or NaN field in any sample is
passed through from the first sample that has one.
The averaging is assumed to match the console's CB resolve of an unpacked
float target; it is not measured on hardware. 10_11_11 unorm and 4_4_4_4
unorm targets still refuse the resolve.
AI-assisted: yes
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game status and test reports live in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.
License
This project is licensed under the GNU General Public License version 2 only.