Jota 5937ef03ef fix(agc): wait for an image another thread is storing before a host read
FlushPending moves the overlapping images from the pending list to the
flushing list and stores them under the GPU mutex. A FlushPending or a
flush hook on another thread for the same range found nothing pending and
returned while the store was still running, so the host read saw guest
memory before the store; the queue-idle store hits this with any host read.

When an overlapping image is being stored and this thread does not hold
the GPU mutex, take it and check again until no overlapping image is left
being stored, and report the range as stored so the hook syncs the
recorded store.

Fixes #7744
2026-10-19 06:18:44 +00:00
…

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%