Files
AnyPS5/core
MichonandClaude Opus 5.5 5a6e2b8eb5 fix(shader): packed pixel ancillary as SampleId and Layer, gl_Layer via Geometry, Z export formats
Bit-field extracts of the packed ancillary VGPR become gl_SampleID and gl_Layer reads. A pixel
shader reading gl_Layer needs the Geometry capability instead of ShaderLayer and SPIR-V 1.5, and
the Geometry capability is available whenever the geometryShader feature is. 32-bit
SPI_SHADER_Z_FORMATs and 32_ABGR are accepted with the depth and sample-mask export enables.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-05 17:18:02 +02:00
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