MichonandClaude Opus 5.5 5a6e2b8eb5 fix(shader): packed pixel ancillary as SampleId and Layer, gl_Layer via Geometry, Z export formats
Bit-field extracts of the packed ancillary VGPR become gl_SampleID and gl_Layer reads. A pixel
shader reading gl_Layer needs the Geometry capability instead of ShaderLayer and SPIR-V 1.5, and
the Geometry capability is available whenever the geometryShader feature is. 32-bit
SPI_SHADER_Z_FORMATs and 32_ABGR are accepted with the depth and sample-mask export enables.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-05 17:18:02 +02:00
2026-09-30 16:53:17 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.8%
Python 5.5%
CMake 2.4%
JavaScript 0.2%