Below 1 fps no one-second window holds two presents, so the overlay showed FPS: 0.0, GPU: 0.0 MS and DRIVER: 0.0 MS, which is the common case for titles that run slowly today. When the last second holds fewer than two presents, FPS is now the last frame's rate, 1000 divided by its time in ms, and GPU and DRIVER are that frame's growth of each total. With two or more presents in the last second the numbers are the last second's as before, so the two modes meet at 1 fps. FPS below 1 is shown with two decimals: a frame every 2 s reads 0.50 and one every 12 s reads 0.08. Times keep their format and their 9999 cap, which USAGE.md now states for frames of 10 s or more. Nothing changes while the overlay is hidden.
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.