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Below 1 fps no one-second window holds two presents, so the overlay showed FPS: 0.0, GPU: 0.0 MS and DRIVER: 0.0 MS, which is the common case for titles that run slowly today. When the last second holds fewer than two presents, FPS is now the last frame's rate, 1000 divided by its time in ms, and GPU and DRIVER are that frame's growth of each total. With two or more presents in the last second the numbers are the last second's as before, so the two modes meet at 1 fps. FPS below 1 is shown with two decimals: a frame every 2 s reads 0.50 and one every 12 s reads 0.08. Times keep their format and their 9999 cap, which USAGE.md now states for frames of 10 s or more. Nothing changes while the overlay is hidden.