Once its D32S8 target imports, The Grinch: Christmas Adventures (PPSA07656) samples the depth plane through a T# with no metadata (META_DATA_ADDRESS 0, not pipe-aligned) while the target has its HTILE. The pipe/bank XOR and ITERATE_256 match. CheckResource required the descriptor's metadata to be the target's HTILE and stopped the title with "native multisample depth sampled metadata or XOR mismatch". The host image keeps the depth decompressed, so a descriptor that reads the plane without metadata reads the values a metadata-aware one does. CheckResource now accepts a descriptor with no metadata at all beside one naming the target's HTILE, when its address, format, XOR and ITERATE_256 match. A descriptor with any other metadata keeps refusing. Assumption: on hardware such a read returns the decompressed depth only once the guest has expanded the plane (an in-place expand with compression disabled). Main draws an in-place expand as an ordinary draw that writes the depth attachment (DB_RENDER_CONTROL compress-disable bits are not refused), over a host image that already holds the decompressed depth, and has no out-of-place expand for multisampled planes. Nothing here observes whether the guest expanded first; a title that samples the plane unexpanded gets the decompressed values instead of the raw plane. Tested: agc_driver_native_depth_separate_stencil samples the separate stencil target through a descriptor without metadata, before and after raster writes and after a depth-only HTILE fill, and gets the depth. The same descriptor with another XOR and one naming other metadata are refused. Without the change the first sample refuses "native multisample depth sampled metadata or XOR mismatch".
About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.
License
This project is licensed under the GNU General Public License version 2 only.