MarcZX10 5d2db13558 fix(agc): read unaligned guest words through a one-byte-aligned type in the ASan copy
The ANYPS5_ENABLE_ASAN build of CopyGuestBytes reads the guest source eight bytes at a time through a volatile const std::uint64_t pointer, but the source has no alignment guarantee, which is undefined behavior. UBSan reports it from agc_driver_pm4, agc_driver_graphics and agc_driver_graphics_maps_fallback: 'load of misaligned address ... for type volatile const uint64_t, which requires 8 byte alignment'. Read through a local alias of std::uint64_t with gnu::aligned(1) and gnu::may_alias instead. GCC still emits one unaligned 8-byte load per word, and builds without ANYPS5_ENABLE_ASAN, which use memcpy, are unaffected.
2026-10-25 12:31:37 +00:00
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About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%