ps54allandClaude Opus 5.5 61e10efbd6 feat(libSceCesCs): convert EUC-JP (CP51932) strings through a profile context
sceCesUcsProfileInitEucJpCp51932 returns a profile for EUC-JP, and
sceCesMbcsUcsContextInit now keeps the profile in the context. The
multibyte string conversions (UTF-8, UCS-2, their length queries) and
sceCesEucJpToUcs2 convert ASCII and the JIS X 0201 half-width katakana
for that profile, and every character for the existing CP1252/CP1251
profiles. Two- and three-byte JIS X 0208/0212 characters throw, since
their mapping table is not present.

Metal Gear Solid 4 Master Collection (PPSA18194) imports the set in its
game executable, which fails to load without it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 14:32:42 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Discord

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.7%
CMake 2.4%
JavaScript 0.2%