4f41f4c375 into #7223 (7f36e41c45)
Conflicts resolved: - libSceAgcDriver CMakeLists.txt: main moved test registration into tests/cmake/<exe>.cmake (tools/agc_test_split.py resolve); this branch's nested image table tests now sit in agc_driver_image_table_tests.cmake, and its nested snapshot retry test sits next to main's descriptor phis test in agc_shader_memory_tests.cmake. - ResourceMaterializer.cpp: table equality compares both this branch's nested/pointers and main's resourceViews; the footprint counts main's resource views and this branch's pointers. - ShaderDiskCache.cpp: both sides grew the descriptor source record (this branch: TableColumn::buffer, 1 byte; main: requiredBlocks, an 8-byte count), so the decoder minimum is 72 + 1 + 8 = 81, and the field-count asserts are DescriptorSource 4 and TableColumn 19. - ShaderDiskCache.hpp: FormatVersion 56, an unclaimed number (main has 52; 53, 54 and 55 are already set by other open PRs). - ResourceMaterializer.cpp (semantic, no text conflict): main added the per-image resourceViews loop to Snapshot(source, table), and it uses the top-level table index; this branch moved that copying into CopyRecords(), which nested tables share and which has no table index. The loop now runs in Snapshot right after CopyRecords, as on main; nested tables carry no resource views, as before.
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About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states throw a C++ exception, usually std::runtime_error. An exception that nothing catches prints its what() to stderr and ends the process.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game status and test reports live in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.
License
This project is licensed under the GNU General Public License version 2 only.