XairRrR 6849eeaec0 perf(agc): drop the guest byte snapshot of a large cached texture the write tracker covers
Every snapshot texture in the sampled texture cache kept a host copy of
its guest bytes, used only when the write tracker reports the surface
written, to tell a rewrite of the same bytes from a change. The cache
budget counts the GPU allocation alone, so the host copies grew with it:
PPSA05684 held 2.7 GB of them in its first level.

A snapshot larger than 256 KiB is released after the upload when the
write tracker (a write generation or an untracked key) can prove the
surface unchanged. A tracked write to such a surface re-uploads it
instead of comparing bytes; smaller snapshots, and surfaces the tracker
cannot vouch for, keep their copy as before.

agc_driver_large_tracked_snapshot samples a 1 MiB surface, committed
and partially resident: an unchanged surface is reused without reading
guest memory, a CPU write is uploaded, and a driver store of the same
bytes is uploaded again because no snapshot is left to compare.

AI-assisted: yes
2026-10-17 16:22:53 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.8%
Python 5.5%
CMake 2.4%
JavaScript 0.2%