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AnyPS5/docs/dev/debt/libSceNpMatching2.md
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Savvanis SpyrosandClaude Opus 5.5 7140ec1591 feat(np): answer and declare the PS4 NP imports of CUSA03312
NpMatching2 keeps its initialized state. sceNpSignalingDeactivateConnection
and sceInvitationDialogClose, which these titles also import, are declared
and throw.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 23:45:32 +03:00

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# libSceNpMatching2 technical debt
### Functional
- [sceNpMatching2Initialize, sceNpMatching2Terminate](../../../core/libs/prx/libSceNpMatching2/Export.cpp) (libSceNpMatching2) - only the library state is kept: initialization checks the parameter's `size` field (0x28, or 0x30 with an SSL pool) as [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/81be949167d0060b08f26dc3e055a0b640d129c8/src/core/libraries/np/np_matching2/np_matching2.cpp) does and starts no thread; a second initialization returns `ALREADY_INITIALIZED` and a termination without one `NOT_INITIALIZED`. The pool, thread and SSL settings are not used: no matching server is reached. Not measured on a console