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NpMatching2 keeps its initialized state. sceNpSignalingDeactivateConnection and sceInvitationDialogClose, which these titles also import, are declared and throw. Co-Authored-By: Claude Opus 5.5 <[email protected]>
6 lines
683 B
Markdown
6 lines
683 B
Markdown
# libSceNpMatching2 technical debt
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### Functional
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- [sceNpMatching2Initialize, sceNpMatching2Terminate](../../../core/libs/prx/libSceNpMatching2/Export.cpp) (libSceNpMatching2) - only the library state is kept: initialization checks the parameter's `size` field (0x28, or 0x30 with an SSL pool) as [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/81be949167d0060b08f26dc3e055a0b640d129c8/src/core/libraries/np/np_matching2/np_matching2.cpp) does and starts no thread; a second initialization returns `ALREADY_INITIALIZED` and a termination without one `NOT_INITIALIZED`. The pool, thread and SSL settings are not used: no matching server is reached. Not measured on a console
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