SandstromPLandClaude Opus 5.5 6adf63c7cc fix(relinker): share guest modules between executables that need different system libraries
On Linux and macOS every guest module listed the converting executable's
own DT_NEEDED system libraries, so its bytes could depend on which
executable converted it. --executable then failed with "Guest modules
convert differently" when the executables need different system
libraries that the modules do not, or the same ones in another order.
It is the error METAL GEAR SOLID: Peace Walker (PPSA18216, #5268)
reports on Linux for its launcher and mgspw.elf. Guest modules now list
only the system libraries the guest modules themselves need, with the
libSceLibcInternal.prx to libc.prx rule. The executable's own DT_NEEDED
is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 01:23:03 +05:30
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

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Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%