mirror of
https://github.com/boykopovar/AnyPS5.git
synced 2026-11-03 12:57:27 +00:00
unchangedUntil skipped a write by the reading instruction itself for every shader, so an RDNA s_load that overwrites its own address pair was taken as a user-data pointer load where main refused it. The skip now applies only to PS4 (GCN) shaders, where it is needed; PS5 shaders take main's path.