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An R8_UINT 2D MSAA descriptor at the separate stencil plane of a native multisampled D32S8 target was refused with "native multisample depth sampled identity or format mismatch". Such a descriptor with the target's extent, samples, tile mode and pipe/bank XOR and no metadata now gets a stencil-aspect view of the host depth image, or of its sample shadow, which then copies the stencil aspect along with the depth. The recompiler gives an R8_UINT image the uint numeric class, so the shader declares a uint multisampled sampled image, which a stencil-aspect view satisfies. A plane left unproven by a colour alias still refuses, and so does a stencil kept in HTILE.