Files
AnyPS5/docs/dev/debt
Yunus Shaikh 767374011f feat(agc): sample the stencil plane of a native multisampled D32S8 target
An R8_UINT 2D MSAA descriptor at the separate stencil plane of a native
multisampled D32S8 target was refused with "native multisample depth
sampled identity or format mismatch". Such a descriptor with the
target's extent, samples, tile mode and pipe/bank XOR and no metadata
now gets a stencil-aspect view of the host depth image, or of its sample
shadow, which then copies the stencil aspect along with the depth.

The recompiler gives an R8_UINT image the uint numeric class, so the
shader declares a uint multisampled sampled image, which a stencil-aspect
view satisfies. A plane left unproven by a colour alias still refuses,
and so does a stencil kept in HTILE.
2026-10-22 01:08:50 -07:00
..
…