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AnyPS5/docs/dev/debt/libSceNpGameIntent.md
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# libSceNpGameIntent technical debt
### Silent stubs
- [sceNpGameIntentVshInitialize, sceNpGameIntentVshTerminate](../../../core/libs/prx/libSceNpGameIntent/Export.cpp) (libSceNpGameIntent) - VSH initialization and termination return 0 without performing shell operations
- [sceNpAppLauncherInitialize, sceNpAppLauncherTerminate](../../../core/libs/prx/libSceNpGameIntent/Export.cpp) (libSceNpGameIntent) - app-launcher lifecycle returns success without tracking launch state; `sceNpAppLauncherInitialize` accepts its init parameter without validation — a title calls it early in boot, and returning success lets it continue
### Unknown function info
- [sceNpGameIntentReceiveIntent, sceNpGameIntentGetPropertyValueString](../../../core/libs/prx/libSceNpGameIntent/Export.cpp) (libSceNpGameIntent) - firmware 13.42 traces report `0x80553802` before `sceNpGameIntentInitialize` (precedence over argument validity), and `0x80553804` for invalid arguments (null pointer, empty key, or zero buffer size); `sceNpGameIntentTerminate` resetting initialized state is modeled lifecycle behavior rather than hardware-verified. `sceNpGameIntentReceiveIntent` reportedly requires `info->size == 0x4140` on firmware 13.42, while AnyPS5 `NpGameIntentInfo` is `0x560` bytes (matching fpPS4) and set by `sceNpGameIntentInfoInit`, so initialized objects are rejected by the receiver's measured size guard. Complete retail layout, output field offsets, and retail behavior of `sceNpGameIntentInfoInit` are unverified; expanding the type with unverified reserved bytes is not an evidence-backed solution.
- [sceNpAppLauncherLaunchApp, sceNpGameIntentGetUdsNpComId, sceNpGameIntentLaunchApp, sceNpGameIntentLaunchApp2, sceNpGameIntentNotifyAppLaunched, sceNpSessionServiceGetJoinedPartySession, sceNpSessionServiceGetRunningGamePlayerSession and sceNpSessionServiceSendPlayerSessionInvitations](../../../core/libs/prx/libSceNpGameIntent/Export.cpp) (libSceNpGameIntent) - names and NIDs are present in the [PS5 3.20 export inventory](https://github.com/DNNDHH/PS5-3.20_Libs/blob/b2a77c09cd71c01f34c790cfbe98c751a13262ad/libSceNpGameIntent.c). Call sites in a title's executable give a partial prototype: `sceNpAppLauncherLaunchApp` takes `(user_id, uri struct, context)` and returns int — throws because no launcher-service semantics are derivable. The rest are declared without parameters solely to resolve known imports and make no ABI claim.
- [sceNpGameIntentInitParamInit](../../../core/libs/prx/libSceNpGameIntent/Export.cpp) (libSceNpGameIntent) - struct layout matches [fpPS4](https://github.com/red-prig/fpPS4/blob/master/src/np/ps4_libscenpgameintent.pas#L17) `SceNpGameIntentInitParam`; setting `size`, zeroing reserved bytes, and throwing on null pointer follow Sony SDK `*ParamInit` conventions but are unverified on retail hardware
- [sceNpGameIntentInfoInit](../../../core/libs/prx/libSceNpGameIntent/Export.cpp) (libSceNpGameIntent) - struct layout matches [fpPS4](https://github.com/red-prig/fpPS4/blob/master/src/np/ps4_libscenpgameintent.pas#L28) `SceNpGameIntentInfo`; setting `size = 0x560`, `user_id = -1`, zeroing fields, and throwing on null pointer follow fpPS4 defaults, but reported firmware 13.42 behavior requires `0x4140` for `sceNpGameIntentReceiveIntent`, so the helper's `0x560` size does not match retail receiver defaults; the complete retail structure layout and retail behavior of `sceNpGameIntentInfoInit` remain unverified