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With an NP title id in place, a PS4 Pro (firmware 10.71) answers 0x80551607 from sceNpTrophyRegisterContext through an aborted handle, ahead of the missing trophy package (0x80551626 through a live handle). The earlier measurement stopped at the NP title id lookup on both handles. Co-Authored-By: Claude Opus 5.5 <[email protected]>
13 lines
2.6 KiB
Markdown
13 lines
2.6 KiB
Markdown
# libSceNpTrophy technical debt
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### Unknown function info
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- [sceNpTrophyRegisterContext, sceNpTrophyGetTrophyUnlockState, sceNpTrophyUnlockTrophy](../../../core/libs/prx/libSceNpTrophy/Export.cpp) (libSceNpTrophy, PS4) - the trophy definitions in `TROPCONF.ESFM` are encrypted, so the trophy count is the number of consecutive `TROPnnn.PNG` icons in the title's `/app0/sce_sys/trophy/trophyNN.trp`. Unlocks are kept per user and service label in `_trophy/trophyNN.<user id>` under the working directory, no platinum trophy is reported (`platinumId` is -1), and a locked trophy's icon fails with `TROPHY_NOT_UNLOCKED`. None of it is checked on a console.
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- [sceNpTrophyAbortHandle](../../../core/libs/prx/libSceNpTrophy/Export.cpp) (libSceNpTrophy, PS4) - measured on a PS4 Pro (firmware 10.71): after an abort, `sceNpTrophyGetTrophyUnlockState` and `sceNpTrophyGetGameIcon` through that handle answer 0x80551607, before the not-registered check, and `sceNpTrophyRegisterContext` answers 0x80551607 before the missing trophy package (0x80551626 for a live handle); aborting again answers 0. The other calls that take the handle are assumed to answer 0x80551607 the same way, as `libSceNpTrophy.sprx` of firmware 10.71 maps the service's abort answer to it on the shared request path. On the console `sceNpTrophyRegisterContext` checks the process's NP title id before it reaches the service, so a title without one gets the NP title id error instead; AnyPS5 has no NP title id and does not model that step
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### Functional
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- [sceNpTrophyGetGameInfo](../../../core/libs/prx/libSceNpTrophy/Export.cpp) (libSceNpTrophy) - the trophy configuration `TROPCONF.ESFM` is encrypted and not read, so the game details report the trophy count taken from the `TROPnnn.PNG` icons and the group count taken from the `GRnnn.PNG` icons of the trophy package; the per-grade counts are 0, the title and description are empty, and the progress percentage is unlocked trophies over all trophies instead of the console's grade-weighted points
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- [sceNpTrophyGetGroupInfo](../../../core/libs/prx/libSceNpTrophy/Export.cpp) (libSceNpTrophy) - only the base game group (id -1) is answered, with the same counts as the game; an id past the `GRnnn.PNG` icons returns `INVALID_GROUP_ID`, and an existing group throws because the trophies of a group are listed only in the encrypted configuration
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- [sceNpTrophyGetTrophyInfo](../../../core/libs/prx/libSceNpTrophy/Export.cpp) (libSceNpTrophy) - the grade is reported as unknown, the trophy is never hidden, the name and description are empty and the unlock timestamp is 0; a package with groups throws, since a trophy's group is listed only in the encrypted configuration
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