fdfawef324andClaude Opus 5.5 7bfeeb9774 test(agc): skip the kept-unit settle direct case when its import is compared
agc_storage_kept_unit_settle checked that the GPU-mapped direct memory
was write-watched before it made the host import. On Linux, when host
imports resolve write protection and dma-buf imports keep it, the
host-pointer import is tried first in a window that does not stay
watched, and dma-buf only when it fails (importAllocation in
GuestBufferMemory.cpp). Where the host-pointer import of shared memory
succeeds, as on Intel's ANV, the import takes the direct memory out of
the write watch, so the case ran on the compared path: the upload saves
the guest bytes, the first write-back keeps unit 0 by comparison and
drops the saved bytes of every unit it selected, and the second
write-back has nothing to compare. Before e5449936f it stored every
unit whole, over the CPU's byte in unit 0, which is the failure
reported on Linux; on main it throws (technical debt: results over
memory outside the write watch without saved bytes). Neither depends
on the settle change. On Windows, importing watched private memory
(compared there) reproduces both: on 7e181fcc3, with or without this
branch's Texture.cpp change, the second check fails with that message;
on main the second write-back throws.

The case now checks the write watch again after the import and returns
77, naming the reason, when the import took the memory out of it. Where
the import keeps the memory watched (the Windows alias import, a Linux
dma-buf import) it runs as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 22:43:27 -04:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

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Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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