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alfalfa-starandClaude Opus 5.5 7505a8cf87 docs(npwebapi2): say why sceNpWebApi2SetRequestTimeout accepts any request id
shadPS4 looks the request up through its library and user contexts and
returns the matching NOT_FOUND error. This library keeps no request
table: CreateRequest hands out counter values and the other request calls
accept any id, so the checks wait for request tracking across all of
them. The entry moves to Silent stubs, as main's conventions check now
requires.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 07:24:03 +02:00

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# libSceNpWebApi2 technical debt
### Silent stubs
- [sceNpWebApi2SetRequestTimeout](../../../core/libs/prx/libSceNpWebApi2/Export.cpp) (libSceNpWebApi2) - the `(request id, timeout)` signature follows [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/np/np_web_api2/np_web_api2.cpp). Pinball FX (PPSA08755) calls it while its main menu loads. It succeeds for any request id and stores nothing: no request reaches a service, as `sceNpWebApi2SendRequest` fails with `UNAVAILABLE` at once, so no timeout can expire. shadPS4 returns `LIB_CONTEXT_NOT_FOUND`, `USER_CONTEXT_NOT_FOUND` or `REQUEST_NOT_FOUND` for an id it does not know; this library keeps no context or request table (`sceNpWebApi2CreateRequest` hands out counter values, and `sceNpWebApi2AbortRequest`, `sceNpWebApi2AddHttpRequestHeader` and `sceNpWebApi2DeleteRequest` also accept any id), so those errors are not reported until the request functions track their ids together
### Unknown function info
- [sceNpWebApi2PushEventAbortHandle](../../../core/libs/prx/libSceNpWebApi2/Export.cpp) (libSceNpWebApi2, NID `1OLgvahaSco`) is a throwing stub. The two signed 32-bit handle arguments and return type follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/443f022450f6857256e780daa3d5a14029a748f7/src/core/libraries/np/np_web_api2/np_web_api2.cpp) (PS4); the PS5 signature and abort behavior are unverified. PPSA01736 imports it.
- [sceNpWebApi2GetMemoryPoolStats](../../../core/libs/prx/libSceNpWebApi2/Export.cpp) (libSceNpWebApi2) - imported by PPSA21703's Unity PSN plugin. The signature `(int libCtxId, stats*)` and the layout of the Http2 statistics above (measured on a PS5 for Http2, Ssl and Net) are assumed for this library, not measured. The pool size is the one given to `sceNpWebApi2Initialize`, and the peak and current use are 0. The error codes are unknown, so a null output or an unknown context throws
- [sceNpWebApi2PushEventSetHandleTimeout](../../../core/libs/prx/libSceNpWebApi2/Export.cpp) (libSceNpWebApi2) - imported by PPSA01317, which fails to load without it. The signature `(int libCtxId, int handleId, uint32_t timeout)` follows `sceNpWebApiSetHandleTimeout` of the PS4 libSceNpWebApi in [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/np/np_web_api.cpp) and is unverified on the PS5. An unknown library context throws, as in `sceNpWebApi2GetMemoryPoolStats`, since its error code is unknown. The handle is not checked, as push event handles are not tracked (`sceNpWebApi2PushEventDeleteHandle` accepts any handle), and the timeout is not kept, as nothing waits on a handle offline