Josip Parlov 9af0914ff4 test(agc): check trimmed host imports after protects and unmaps inside them
agc_trimmed_import imports 32 MiB of singly mapped direct memory whole
and then cuts it: a 16 KiB page made inaccessible nearer its start or
nearer its end, an unmap of a 2 MiB resident run inside it, an unmap of
its first 2 MiB run, and an unmap of the first 1440 KiB of that run. It
checks that the larger side keeps the import's memory, or, when the
unmap replaced pages of the kept side's run, that it is imported again;
that the smaller side is imported apart from it; and that the GPU reads
the guest's bytes through each import while the write watch collects CPU
stores and reports none nobody made. Each unmapped span is then mapped
again at the same address, and the whole range must be served by a new
import that matches the new pages and the kept side.
2026-10-19 08:02:13 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%