importWindowTests pinned watched imports even where the driver decides
to compare them. On amdgpu (RADV) and Intel (ANV) the import probe finds
the pages written after a GPU access, so the driver never watches
imports there; under the pinned watch the storage image keeps the CPU's
blocks and the test fails. It fails the same way at d8c7c0cc, where it
was added. It now reports itself as not run when imports are compared,
like the unit shadow test.
minLodTests expected MIN_LOD 1.5 to blend levels 1 and 2. With
VK_EXT_image_view_min_lod the view minimum LOD is minLodFloat
(preferred) or minLodInteger (alternative); ANV takes the integer part
and reads level 1. Either result is accepted and the alternative is
reported.
The test device ranks Vulkan devices as VulkanDevice does instead of
taking the first one, so on a host with an iGPU it runs on the same GPU
as the runtime. Like VulkanDevice, it destroys the unit shadows before
the device: a test that failed with live slabs segfaulted at exit when
the registry freed them after vkDestroyDevice.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.