mantavisualandClaude Opus 4.8 9dfd2a0abf fix: accept "no usable Vulkan device" skips in the Windows check_skips job
The Windows job rejected any skip other than an agc* test, a "no display"
reason or a missing 120 Hz mode, so a non-agc test that skipped because the
runner has no usable Vulkan device failed the job. This contradicted the
job's own expected-skip message ("no display or Vulkan device"), the Linux
job, which already accepts that reason, and the Windows runner, which carries
no Vulkan ICD (the workflow sets ANYPS5_REQUIRE_VULKAN only on Linux).

Accept the "no usable Vulkan device" reason in the Windows job as well, and
keep feature-level device limitations unexpected there as before.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-10-18 12:03:01 +03:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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CMake 2.3%
JavaScript 0.2%