JJenkxandClaude Opus 5.5 9ed24c8b41 fix(shader): decide an unsigned bound compare from its extreme operand
A resource block behind v_cmpx_gt_u32 exec, s, v0 and s_cbranch_execz keeps
its condition only if the compare can decide it, but UGreaterThan32 and
ULessThan32 needed both operands and v0 is a lane value. When the uniform
operand is 0 (or 0xffffffff on the other side) no lane can pass the compare,
so the walk can skip the block without the lane value.

UGreaterThan32 now yields false when its first operand is 0 or its second is
0xffffffff, and ULessThan32 when its first is 0xffffffff or its second is 0,
in the SRT interpreter and in the SRT tape alike; MayDecide keeps such a
condition when either operand is evaluable. Fully evaluable compares are
unchanged.

Destruction AllStars (PPSA02630) dispatches compute shader 0x200a220000 with
a thread count of 0 and leaves the V# in the skipped block stale (one
dispatch holds 00000000 00000000 00000000 ffffffff), which stopped it at
about 40 s with "buffer descriptor uses an unsupported type".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-23 23:59:32 -04:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game status and test reports live in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

Languages
C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%