thuanquangandClaude Opus 5.5 a5e1f83417 fix(shader): keep the 24-bit factor reads of 16-bit multiplies
#7018 reads the low-half factors of v_mul_lo_u16 and v_pk_mul_lo_u16
as 24-bit fields because AMD's Windows driver stores the full 32-bit
product when it knows both factors fit in 16 bits. #7673's fold of
BitFieldUExtract(x, 0, n) into x removed those reads when the program
had masked the factors to 16 bits, so agc_driver_mul_lo_u16_high_half
failed again on that driver. The folder now keeps a field read that a
multiply uses.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 15:18:13 +07:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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C++ 91.6%
Python 5.6%
CMake 2.5%
JavaScript 0.2%